Great map and we all had a lot of fun play testing it. The overall layout tends to prompt players to seek higher ground as they gain vantage points and superior lines of sight. The carbine absolutely dominates in the top level (and I see you reduced its ammo, which is good). The carbine isn't OP though, because it can be countered by a Halo 2 BR which spawns on the bottom level (excellent placement for countering those who camp up top). Also, the teleporter acts as a great way to surprise players up top if they aren't watching their backs. Active camo is in a good spot, and the SPNKR rocket plays really well. We tried regular slayer, snipers, and shotty snipers, and I definitely think it plays best with regular slayer or just snipers. (With shotty snipers, I found it too easy to camp the teleporter area with a shotgun.) Really grand aesthetics make you feel like this was a map that ought to be in a Halo 3 anniversary! Good job.