Map Description

  1. Hojnackii
    Gametypes:
    Standard Assault, Capture The Flag, Strongholds, Slayer, Free-For-All

    Players:
    Minimun 2 to 8 Maximum

    Power-Ups:
    Oversheald (2 Min)

    Weapons:
    1 Weapon Pad (Fuel Rod Cannon) 3 min
    x2 DMR (2 min)
    x2 Halo 2 BR (2 min)
    x2 SMG (2 min)
    x1 Plasma Pistol (2 min)
    x8 UNSC Grenades (2 Min)
    x4 Plasma Grenades (2 min)
    x4 Splinter Grenades (2 min)

    This is a very well balanced, symmetrical, Competitive 2 to 8 player (Red vs Blue) map!

    GT: hojnackii
    LuminousNova likes this.

Discussion

  1. qrrby

    qrrby Waggly piece of flesh
    Senior Member

    Messages:
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    There are pathways in the bases that are a little too narrow for the 4v4 feel you're going for. I would suggest widening them or adding a kiddie korner corridor at the bottom to reduce the choke point and add a couple more options.

    The area that pops you out of the teleporters could use an invisible receiver and accompanying asthetic accent; I got confused trying to enter it, and found a little bump in the floor that could be smoothed out.

    The bright bases will make it a little hard for newer players to locate targets as well as promote camping by more experienced and....less emotional players. If you take the colors you used to accent the green area of the map and applied it to the bases and used red and blue as the accents instead, not only would they pop more, but it would make them seem wider and finding players a ton easier.

    These opinions notwithstanding, I'd give the map an overall 8/10
     
    Hojnackii likes this.
  2. Hojnackii

    Hojnackii Legendary
    Senior Member

    Messages:
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    thanks for the response bro, i really appreciate it, and i agree with you with the narrow hallways and it maybe being too much for a 4v4 map, and as for the teleporters, i specifically wanted it to be one way teleporters from each base to mid room and the lil bump (curb) was to sort of indicate that it was just a receiver and not to go in there really lol, maybe i can put the teleport receiver a lil higher so it is really clear that you cant use it? and as for the color scheme i agree with you, i had it the original wall colors before with blue/red as the secondary colors but it just didn't look right, and one fellow forger i normally forge with suggested to make it really clear it is red/blue base so i colored them completely, i am still not 100% about the color scheme of this map, thats one thing i definitely need to work on as a forger is color schemes lol
     

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