REDRUM

3v3 Slayer
8.0
Featured

Map Description

  1. WAR
    A remake of QUAKE's "Evil Playground" (2-6 players). A small map with long pathways promoting linear gameplay and narrow lines of sight. Best supports FFA and 3v3 Team Slayer. MLG settings are recommended for Custom Powerup effects.
    II SEGA USA II and Deevius Bone like this.

Recent Reviews

  1. dredapista dredapista
    8/5,
    Good aesthetics

Discussion

  1. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Looks pretty solid. I have a strange feeling I've played it before... Most likely during one of my drinking sessions... So I don't really remember much from it. Haha. Guess we've gotta play it again some time.
     
  2. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Great remake of a great map. Transitioned really well into Halo. Not much else to say. :p Good job.
     
  3. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    It's funny, this is one of my least favorite small party maps on Quake, but with the way you rescaled it, it gave the map a much less cluttered feel. I actually enjoyed the FFAs on this, but the center was too dominant for 2v2. (maybe because there's a Grenade Launcher there!)

    But this is a great example that not every quake map is full of lifts, teleporters, and overly-vertical.
     
    #4 xzamplez, Jul 22, 2012
    Last edited: Jul 22, 2012
  4. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    You need better recognition for it. Well once Oli can work it out with the video stuff and all, Im sure it will..
    Onto the map. Its really fun to play on, it flows well, and it has a unique atmosphere to it. The red lighting is sort of a risk, but I didnt notice any framerate during gameplay. I look foreward to getting more games on this :)
     
  5. MacoroniMayorTOFU

    MacoroniMayorTOFU Promethean

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    I have played on this map before, the gameplay flows very well and and it's a hell lot of fun.
     
  6. Minion

    Minion Forerunner
    Senior Member

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    I've never seen the original one, but this looks great! The aesthetics look great and the gameplay looks like it would be good too. +1 dl
     
  7. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    I got to play on this with Salty a long time ago, using his gametype. I didn't realize this was your map though, let alone a quake remake.

    Definitely some good forging for porting a quake map.
     
  8. Xun

    Xun The Joker

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    Nice preview. Love that music, now all we need is strafe and rocket jumping and I would be in nostalgic paradise.
     
  9. Shik

    Shik Forerunner

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    Dude, it sucks you didn't get the gameplay of that sick assist I gave you, but you did get better gameplay. Lol wtf is going on in the video at 1:14 with the blue guy in the background aha. This map really is pretty fun, I bought Quake the other day and started playing some 1v1s with my friend and thought, wow this map looks familiar. Then I started noticing where all these remakes including this one was coming from. Nice job, WARHOLIC, also your friend is a great editor!
     
  10. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    Thats so ****ing epic. I need to get more games on this. love that music. Nice angles, too!
     
  11. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Holy...I have no idea! Didn't even spot that at first. He's turning around in circles 3 times. haha
     
  12. II SEGA USA II

    II SEGA USA II Spartan III

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    I love quake arena layouts and reach was such an amazing game for its time. It's cool to see the Reach and Halo 4 maps that you have posted here. Good job running this site also, I have learned so much about map design from this community. Greatly appreciated.
     
    WAR and a Chunk like this.
  13. WAR

    WAR Cartographer
    The Creator Forge Critic

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    I loved Reach as well, its a highly underappreciated game in the franchise, mostly because of the mixed reception of armor abilities and loadouts. MLG v7 was a perfect balance for gameplay but that came much later into Reach's life cycle.

    I can relate to your comment on the community as well. Everything I've learned about level design happened within this community, it was my school and I made a lot of friends along the way. I personally reached out to all of the best forgers asking for them to spend some time with me and review my work. My education on level design is still continuing to this day and I don't think it will end unless I physically stop building things. Glad to see you reaching out into the community here, keep going and I'm sure you'll make great friends and find the knowledge you're looking for ;)
     

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