1. Tweaks to the map

    Psinobious
    -Brute plasma rifle, boltshot, carbine, and gravity hammer have been included into red garden to add more variety to the range of weapons available to the players
    -A pad has been placed under the damage boost to help it contrast even more to the ground to make it easier for players to notice
    -Wraith now has a respawn of 120 seconds
    -Mantis has a spawn time of 110
    -Respawn time of the hunter arm has been moved to 30 seconds
    -Vehicles have now been moved away from the shielded door to prevent...
  2. Base overhaul

    Psinobious
    -I have made a major expansion of the red and blue bases. Now a garage has been constructed designed to house the wraith and mantis.
    -A invisible blocker(with shield for aesthetic) is used to keep the enemy team from having access to your teams mantis and wraith to prevent snowballing
    -Additional changes to the geography have been made to the map
    -The ghost and gungoose have now been added to the map
    -With the new addition to the bases more space has been created to allow for spawns to be...
  3. map design and human psycology

    Psinobious
    -After testing the map I have decided to remove the teleporters from the map altogether. This is due to at least half the team running through the teleporter at the start of the match completely forgetting about the mantis and wraith at their bases. This resulted in one team pubstomping the other and stealing their vehicles due to them completely forgetting about the heavy vehicles in their base.

    -I have noticed the cannon men in each bases have been neglected of use, so the remedy this I...
  4. Geography changes

    Psinobious
    -I have noticed players have been hugging the walls by the natural terrain as their primary means of stealing the flag. This has resulted in to much of the fighting and team movement being around the edges and away from the center; which is where I want the fighting to take place. To fix this I have altered the terrain so hugging the wall will not be as much of a viable option for taking the flag or progressing through the map.

    Also, if you want to help test the map my gamertag is mang0...
  5. objective tweeking

    Psinobious
    -I have moved the teleporter on the map in front of the team initial spawn so anyone who spawns into the map is aware of it.
    -Flag has been moved further into the base to make it a bit harder for the defenders
    -spawn time on grenade launcher has been increased to 45 seconds, despawn set to 30 seconds
    -Also the ad victorian launcher spare clips was set to 2 unintentionally, this has been fixed by setting spare clips to 1