1. map design and human psycology

    Psinobious
    -After testing the map I have decided to remove the teleporters from the map altogether. This is due to at least half the team running through the teleporter at the start of the match completely forgetting about the mantis and wraith at their bases. This resulted in one team pubstomping the other and stealing their vehicles due to them completely forgetting about the heavy vehicles in their base.

    -I have noticed the cannon men in each bases have been neglected of use, so the remedy this I have placed each cannon man in a position that will make them easier to notice to players exiting the base.

    -Also spawning has also been altered to allow people to have safer spawning on the map

    -Flag spawns have moved back to their old positions

    -Hunter claw, shotgun, and the grenade launcher have been moved to different positions to make it easier for players to notice the tools that have been

    -Grenade launcher respawn time has been moved to 30 seconds rather than 45, with its spare ammo being reduced to 2. While the despawn time has been set to 10 seconds.

    -A damage boost has also been added in the middle of the map to give players aggression when laying siege to the enemy teams base
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