1. Improvements

    Connie
    Based on feedback between @D4rkDeath, @TimeDipper and myself, I've made some new improvements and changes to the map. Below is a list of the changes implemented. PLEASE NOTE THAT THE VERSION OF RAILHEAD IN MY BOOKMARKS IS UNCHANGED, THESE CHANGES ONLY EXIST ON AN EXPERIMENTAL VERSION TITLED RH1 VISIBLE IN MY FILES.

    Weapons and Vehicles
    • Removed Invisibility from Bottom Mid
    • Added a neutral Wasp at Bottom Mid and updated the map to support this change
    • Removed Endgame from Top Mid, replaced with Fuel Rod
    • Updated Weapon spawns to Matchmaking requirements for Tier 3 power weapons, including weapon pads.
    • Replaced Carbine with Sentinel Beam
    • Added a Corp Mongoose to each side of the canyon.
    • Changed Plasma Pistol Spawn to New Bridge
    • Added Assault Rifle at Hole
    • Added Hydra Launcher near Bottom Mid
    Geometry
    • Added a balcony on the left wing of Brown building to support an equal height on both sides of the canyon
    • Added another fallen cargo container that acts as a bridge across the canyon between Hole and Sniper Platform
    • Lowered the Upper Pathway within Left Wing of Brown Building
    • Added new crates to allow players to clamber up to the new balcony
    • Removed a Truck
    • Added cover pieces to Bottom Mid
    • Added cover to Left Wing approach
    • Raised the ceilings in Brown Building
    • Raised aesthetic platforms the looked like part of the playspace to differentiate easily
    General
    • Revamped the Kill boundary and Invisible blocker system
    • Revamped Lighting/Lightmap
    • Optimized piece count/high polygon pieces, exchanging them accordingly
    • Attempted to lessen the framerate issue
    TimeDipper likes this.
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