1. Lore and Expanded Story

    Ascend Hyperion
    Prologue
    The Null entered our world without warning. There were no warning shots. No indicators of coming conflict. No time to prepare. Within an instant, our universe was changed.

    After the Promethean conflict, the species of the galaxy came to a consensus. If we were to avoid the risk of galactic apocalypse, we had to unite for the common good of our stars. For the first time since the age of the Forerunner, the galaxy walked under a combined banner. Under this...
  2. Raid Mechanics and Walk-Through

    Ascend Hyperion
    Alright Spartans, like with any Raid, there are a few hoops you'll need to hop through in order to beat it. Hopefully, this post will help you through the Dust Palace.


    Phase 1 (Tethering Ritual)


    How it works:

    This one is very simple. Once the round begins a ~50sec timer will ensue. There are three, large Totems that will indicate the Phases progression. In even intervals, each totem will be lit up with a bright blue flame. Once all three are ignited, the large plate...
  3. Full Release, Update Notes

    Ascend Hyperion
    So first things first, I want to give a huge shoutout to everyone that was involved in the nearly month long testing of the map and game type. Thanks to you all, both have grown tremendously and I cannot thank you enough.

    I'll be adding a ton of information to this posting and as such, I'll be splitting it into the two parts listed below:

    Raid Mechanics and Walk-through

    Lore and Expanded Story

    This...
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  4. Round Compatibility and Extra

    Ascend Hyperion
    With some assistance with the proper scripts, the map now supports multiple rounds as compared to having to be restarted each time.

    Map Changes:

    -Small Aesthetic Alterations in Phase 4

    Gametype:

    -Round count altered to 5 rounds