So first things first, I want to give a huge shoutout to everyone that was involved in the nearly month long testing of the map and game type. Thanks to you all, both have grown tremendously and I cannot thank you enough.
I'll be adding a ton of information to this posting and as such, I'll be splitting it into the two parts listed below:
Raid Mechanics and Walk-through
Lore and Expanded Story
This posting will be mainly to list the numerical facets of the gametype as well as the finer points of change.
--------------------------------------------------------Players (Human)
-10% Health is regained when damage is dealt
-Last Man Standing receives minor health buff
-Starting Magnum ammo reduced to 12
Players (Alpha Infected)
-Added Ground Pounds deals little damage but has 200% knockback
-Reduced Invisibility factor to 70%
-Reduced Damage slightly (Now 60%)
-25% Health regained when damage is dealt
-Immune to Headshots
Players (Lesser Infected)
-Reduced damage (Now 40%)
Phase 1 (Tethering Ritual)
-Reduced phase time to ~50sec
-Fixed exploit to escape basin as Human
-Fixed issue that prevented DMR from being used
-Moved 1(1) teleporter closer to basin
-Added cover to basin ridges
-Added 1(Skull) door to allow infected overflow after phase 2 is completed
Phase 2 (The Dust Lords Challenge)
-Removed door 2(3)
-Fixed issue that prevented teleporter from appearing at phase end
Phase 3 (Imprisoned)
-Fixed issue where Carbine could not be grabbed
-Third infected drop down cannot be used til the final 15sec of the phase
-Fixed issue where switch could explode
-Fixed exploit where Human teleporter could be blocked
Phase 4 (Sewer Escape)
-Added gate that protects humans after exiting Phase 3. Gate must be manually triggered
-Door 4(1) cannot be accessed unless human protection gate is lowered
-Altered large jump to make it easier
-Added Door 4(Skull) to allow infected overrun once Phase 5 begins
Phase 5 (The Summoning Chamber)
-Altered teleporters to allow Humans 15sec to prepare
-Fixed Entrance to allow time for landing correction
-Increased ammo in Alter Weapons
-Moved infected teleporters away from torches
Misc
-Many Many Many Small changes, aesthetic and such