Radiance is a 2v2 -> 4v4 sized map made for the 2v2 throwdown.
Updates:
This update had quite a bit done to it. After the optimizing of the geometry from the last version posted I was able to clear up a little more than 100 objects from the budget allowing me to really add more needed features to the map.This iteration:
- Added lighting to feature weapons more around the map.
- Added lighting and geometry to display teams receiving teleporters better.
- Shotgun and Tower 1 DMR moved to far wall.
- Grenades have been placed in better positions.
- The huts on the left and right of Red base have been replaced with mushrooms, and ramps to allow for more options when playing.
- Columns have been added to the side walls next to Towers 1 and 2.
- Sounds have been added.
- red base has had its curves removed and replaced with more angular pieces to fit with the theme of the base.
- Storm rifles have been lifted up on to the glass windows.
- points have been added to the center ring for function and a more radiant look.
- Cover has been removed from Red 1 and Red 2 (red catwalks) and angled ceilings have been added to help reduce the power of these positions.
- Decals are now found around the map helping players navigate
- Spawn Volumes have been updated.
- clamber spots have been added in the back of Red base.
- Neutral flag spawn has been lowered to the ring(no longer floats in the air)
- Callouts have been updated.
- Playtesting and tweaks