1. Radiance

    Max Extra
    Radiance is a 2v2 -> 4v4 sized map made for the 2v2 throwdown.



    Updates:
    This update had quite a bit done to it. After the optimizing of the geometry from the last version posted I was able to clear up a little more than 100 objects from the budget allowing me to really add more needed features to the map.
    • Added lighting to feature weapons more around the map.
    • Added lighting and geometry to display teams receiving teleporters better.
    • Shotgun and Tower 1 DMR moved to far wall.
    • Grenades have been placed in better positions.
    • The huts on the left and right of Red base have been replaced with mushrooms, and ramps to allow for more options when playing.
    • Columns have been added to the side walls next to Towers 1 and 2.
    • Sounds have been added.
    • red base has had its curves removed and replaced with more angular pieces to fit with the theme of the base.
    • Storm rifles have been lifted up on to the glass windows.
    • points have been added to the center ring for function and a more radiant look.
    • Cover has been removed from Red 1 and Red 2 (red catwalks) and angled ceilings have been added to help reduce the power of these positions.
    • Decals are now found around the map helping players navigate
    • Spawn Volumes have been updated.
    • clamber spots have been added in the back of Red base.
    • Neutral flag spawn has been lowered to the ring(no longer floats in the air)
    • Callouts have been updated.
    This iteration:
    1. Playtesting and tweaks
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