Radiance(previously Crossfire) is going to be one of my submission to the 2 v 2 throw-down contest, and I am looking for some input. I don't usually build 2 v 2 maps so I am really looking for some feed back on it.
The screen shots are a little dark due to the having to take them with the Xbox app.
Gamer Tag: Max Extra
Current iteration:
- Optimizing geometry
- Play testings
- Tweaking
File Location: Radiance (its the one with a description also in my bookmarks)
Downloads and feed back are very welcomed.
Radiance:
The light in the center is designed to help block certain lines of sight against the people on the lower team.
Blue Base:
Blue base is designed with a curvy sort of architecture, and is bathed in blue light.
Blue Lift:
blue lift houses the plasma pistol and is easily accessible with a thrusting slide from the front of the base.
Inside Blue Base:
Another shot of blue base showing the teleporter and top of blue lift.
Red Base:
Red base is designed for vertical fights and has a more angular architecture.
Red Lift:
Red lift houses the Needler and is easily accessed via a slide under in the front of the base.
Inside Red Base:
The inside of Red base featuring the teleporter.
Neutral Tower 1:
Tower 1 and its sister Tower 2(not shown) are identical in structure. tower 1 holds a receiving teleporter for the red team in the middle section, while 2 holds one for the blue team. red team enters via the cat walks above while blue team enters from tunnels below. Tower 1 holds the sword in mid and DMR on bottom, while 2 holds the DMR in mid and Shotgun on bottom. The middle sections can be dropped in to from above or accessed by a lift on either side(behind the block cover)
Rockets in mid:
Classic risk vs reward as both team try to gain control over the rockets. Placed above a death pit on a small ledge rests the Spnkr Rocket Launcher. To acquire them a team mate will have to be exposed on all sides.