Quearena

Infection

Map Description

  1. NARUT0
    Smear quears until you become one too!

    Huge thanks to Comedy Aerosol for featuring my map!

    The video by Forge Labs is not the Foundry I used but includes gameplay of "Smear the Quear."

    Dislaimer: I do not wish to make offense against anybody with this Map or Gametype, I simply made a remake of an old minigame! I would be fine with changing the Map name and Gametype name if you can help me think of a good name to replace it

    Gametype Link right here!

    Redesigned variant of the Halo 3 game, Smear the Quear.

    Changes since Halo 3:
    -Ghost Riders no longer enter the map from Mancannons, but through teleportation. The main reason for this is due to Halo 5's Mancannons do not work the greatest with moving vehicles, especially when up-side-down.
    -Ghost Riders are now required to enter the "Quearena" immediately upon round startup.
    -Added an AFK filter that is used on the Ghost Riders to ensure gameplay progression.

    Ghost Rider Traits:
    1. As a Ghost Rider, you can try to splatter the Quears, or simply spray them down with your plasma cannons.

    Quear Traits:
    1. As a Quear, you are equipped with an Energy Sword and are under the affect of increased speed.
    2. Quears are capable of killing Ghost Riders in two hits.

    Ghost Rider Rules:
    1. As a Ghost Rider, your goal is to survive for as long as possible, along with taking down Quears for points.
    2. Ghost Riders deal decent damage to Quears, but multiple Ghost Riders can take down Quears more effectively.

    Quear Rules:
    1. Quears are to "Quearify" Ghost Riders as soon as possible, dealing massive damage capable of killing a Ghost Rider in two strikes with direct contact.
    2. Alpha Quears are also equipped with a Plasma Pistol to stop a Ghost Rider in their tracks. Normal Quears are to strike the downed opponent when this happens.

    To create the map as authentic as possible I used a Foundry creation kit map, created by RedRemedy44, to be clear, I did not create the Foundry structure, I simply put the Foundry pieces in corresponding locations and made the gametype. I tried to keep the map as accurate as possible, but there may still be a few unnoticed flaws in the map that I would be more than glad to fix, but I feel the map is in the shape to be released to the general public. The map does not include intro or outro cameras, sorry.

    Currently looking for some map reviews!

    Feedback is appreciated!

    Gametype Link : https://www.halowaypoint.com/en-us/...t_NARUT0_2451c5b4-3001-4faa-a61f-52392c0a0f8d

Discussion

  1. NARUT0

    NARUT0 Legendary

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    NARUT0 updated Quearena with a new update entry:

    Border and Gametype

    Read the rest of this update entry...
     
  2. Faulk Smash

    Faulk Smash Ancient
    Senior Member

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    "Dislaimer: I do not wish to make offense against anybody with this Map or Gametype, I simply made a remake of an old minigame! I would be fine with changing the Map name and Gametype name if you can help me think of a good name to replace it."

    Ah, the good old days when everyone wasn't so politically correct and could actually laugh at things as simple as map names... It sucks that you even need to post such things as these disclaimers nowadays...

    Map looks as good as it was back in the day though. No fancy smancy aesthetics. Just simple fun gameplay. :)
     
    #3 Faulk Smash, Jan 25, 2017
    Last edited: Feb 7, 2017
    xXBarthXx and The Grim Dealer like this.
  3. NARUT0

    NARUT0 Legendary

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    @Faulkner18 it is what it is, I was disappointed when I got myself to even make the disclaimer.
     
  4. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    One of my favorite games from H3. You're definitely getting a bookmark from me.
     
  5. NARUT0

    NARUT0 Legendary

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    @Spirit in Black Great to hear, will update the map to be more accurate if you have any ideas!
     
  6. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I had fun playing this in my lobby but there is an issue. If all the Ghosts stay in one side of the map while shooting the Infected, it's impossible to infect anyone. Someone in my lobby suggested that you can weld projectile blockers to the front of the ghosts to prevent them from shooting. Or figure something else out to balance the game.
     
  7. NARUT0

    NARUT0 Legendary

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    @Zandril I came into the same issue today, will be looking into the problem though.
     
  8. NARUT0

    NARUT0 Legendary

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    NARUT0 updated Quearena with a new update entry:

    Spawning Changes

    Read the rest of this update entry...
     
  9. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Whatever change you made didn't work. Ghosts can still kill by shooting. I think a good way to solve this is to just have the Infected shields regen instantly. That way, the ghost shots are ineffective and they have to splatter if they want to kill. For reference, you should check out the gamemode of Bull Run.

    I also think the points system could use a change. Have it where points are awarded to survivors the longer they stay alive. This is better since it's highly unlikely for the ghosts to last the entire round anyway.
     
  10. NARUT0

    NARUT0 Legendary

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    @Zandril I know that Ghosts can still shoot to kill. What I did was add some more varied spawning. I would prefer if Ghosts couldn't kill by shooting but it was present in the orginal map so I feel like the map would lose authenticity if I changed how it played. I might change the way it works if more people bring it up, but in the end I feel people wouldn't want change.
     
  11. NARUT0

    NARUT0 Legendary

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