PROCESS is a symmetrical 2v2 slayer map designed to be fast and competitive. Weapons, geometry, and spawns are all set to provide a no-frills slayer match where the more skilled team will come out ahead each and every time.
I wanted the experience on PROCESS to be organic. Meaning that almost every level of the map can be used as a power position from which players can attack most other positions, and be attacked from them in turn.
Playtests have been really exciting and quite competitive. Most of the testing was done by sponsored gamers at the high onyx and champion level- some of their gameplay is featured in the gameplay video below.
Players have to be constantly on the move and always ready for the next fight. The teams that have been the most successful on PROCESS are those that have been able to keep to the fundamentals of competitive halo. Control your side of the map, win the fight for power ups, and above all- communicate.
Walk-thru:
Gameplay:
I'm new to map-making and forge, in fact this is my first map, and I'm hungry for feedback. Thanks for taking the time.
Download from: Seems Dangerous