1. UPDATE 1.3 - Balancing gameplay

    mu7ashi
    1. Spawn zones for each team (Red and Blue) were placed on each side of the map, hoping this will make spawning more consistent.
    2. Sniper Rifle was replaced by a SPNKr Rocket Launcher as the map's power weapon.

    I want to specially thank AnonFriction for testing this map and sharing his advise and feedback with me.
  2. UPDATE 1.2 - Decals and lighting fixes

    mu7ashi
    1. Made some additions of decals on grav lifts, both on level one and two.
    2. Fixed some lightning issues on long hall's floor.
  3. UPDATE 1.1 - Aesthetic update

    mu7ashi
    *Added a Covenant dropship in mid air over Long Hall on Red side.

    Images

    1. Screenshot-Original-9.png