This training map for Spartan IVs has been recreated in the War Games simulation in order to remember Instillation 04 unique architecture and what Spartan 117 fought through in what is referred to as the first time he saved the world.
This map started off from watching a video on YouTube about the different art styles in halo and when they started to discuss the differences between bungies forerunner art style and the one from 343 it really made me appreciate what it was in the older games. It was not just float bits and pieces with lights everywhere. They were these great looming structures that looked both ancient and futuristic at the same time with unique doorways and looked as though they were once inhabited by wise and powerful sentient beings. I do enjoy 343s art style for forerunners and understand why they changed it and why they should keep it, but for me nothing will beat the classic art style. And so after not being able to fall asleep that night I got to work on a basic layout which was roughly a giant circle with a huge forerunner structure on one side which had a light bridge which connected it with a smaller forerunner structure in the middle of the map. The rest of the map was forest like in Combat Evolved.
This map is the map that has taken me the longest time to create since the beginning of my career with countless hours put into the creation of the main forerunner structure alone. Despite this it is also the most fun I have ever had forging and so I really want it to do well.
As stated before this map is inspired by the forerunner structures of Halo CE and so on this map you can looking forward to great looming structures with high ceilings along with all the great weapons from Halo CE including the Shotgun, Needler and of course the infamous Halo: Combat Evolved M6D Magnum. Other things to look out for are the beams of light emitting from the structures to as closely represent the beams of light shot up into the sky from the first game as possible (http://halo.wikia.com/wiki/Beam_emitter)
however due to how bright the map is it was impossible to do it how I initially wanted. What I had hoped for players to see when on this map was a light coming from the bottom of the gravity lift in the main structure which pushes players up to the top level (similar to Construct in Halo 3) I then wanted it to continue by the beam coming out of the structure from just under the sail of the structure and entered the second structure from the top then get reflected into the sky.
Like I mentioned before only weapons from CE are on the map and so below is a list of all of them including a picture of where they are located on the map.
Assault rifle x2
both of these are at the team spawns with the first one being just right of the reticule. (see pictures 1 and 2)
Magnum x1
this is behind the smaller forerunner structure. (see picture 3)
Shotgun x1
this is located under the smaller forerunner structure in front of the grav lift and has 0 spare clips. (see picture 4)
Needler x1
like the shotgun this is located under a forerunner structure next to the grav lift however it is in the first forerunner structure and has 1 spare clip. (see picture 5)
Halo CE magnum x1
the last weapon on this map besides the two plasma grenades is on the second level of the first forerunner structure with 2 spare clips. (see picture 6)
The two plasma grenades are in the doorway of the second structure on the second level. (see picture 7)
This map is playable with Slayer (preferably 2v2) and strongholds. The three hills in strongholds are in the top level of the smaller forerunner structure and in the two corners of the map as shown in the two pictures below. (see pictures 8 and 9)
Unfortunately I hit the max budget for this map so I was not able to fix up and create everything that I wanted too. Please leave feedback on the map as it has only been tested with 1v1.
Special thanks to low key skii, The Wisest Guru, Ubernoobslayer2 and Vetrix o for helping test the map.