1. Power Strip Version 3.1

    Pat Sounds
    I've been revisiting this map in anticipation of completing a 3 map pack that includes this map as well as Circuit Breaker and Electric Funeral. I'll be testing / revising all three for a bit to get them on the same level gameplay wise.

    Here's what's updated in the most recent version:

    - I reworked spawning throughout the level, using a new approach I've been...
  2. Version 3

    Pat Sounds
    Made some updates to this map recently. I've implemented some tweaks to the aesthetics, mostly messing around with a new filter and some lighting changes in hopes of making the map cleaner and more visible. Nothing drastic that warrants new images, but some changes have been made all the same.

    I've also tweaked the weapons a little bit with the inclusion of new REQ variants. Now the map has a standard rocket launcher on a weapon pad up high, and a Typhon hydra on a pad in the lower spot....
  3. Power Strip Version 2.8

    Pat Sounds
    Version 2.8 is live. I've done more major reworking to the rooftop levels based on gameplay feedback. Here are the main changes:

    - cut out a large portion of the rooftops to limit their use
    - put rooftops at an inward facing angle so the player on the highest level has nowhere to escape when on the roof
    - added several jump ups to the roof level
    - moved the gravity launcher to the side of the bases to improve game flow
    - re-organized the layout of the bases to be simpler and easier to...
    INFINUT likes this.
  4. Power Strip Version 2.6

    Pat Sounds
    It's been a while since I posted an update, but I've been doing a lot of work on this map lately. I've gotten a lot of feedback from play testing recently and have made the following major changes to the map:

    - Switched to a daytime theme, as many players complained about it being to dark in some places. Adjusted colors / aesthetics to better fit the new lighting.

    - I expanded the bridges on either side of the level into larger platforms, in an...
  5. Power Strip Version 2.1

    Pat Sounds
    A few changes have been made based on recent feedback. It's mostly aesthetic, so I hope to add some images to the update soon:

    - Switched glass blocks for shield barriers to create better looking energy bridges. They are now also destructible.

    - Reworked the center bridge to incorporate energy shields instead of solid barriers. Added a switch next to the overshield.

    - Added several new options to get to the top level, including jump ups, a more obvious staircase, and two gravity launchers...
  6. Power Strip Version 2 - A few big changes

    Pat Sounds
    IMPORTANT - THE NEW FILENAME IS POWER STRIP 2.0

    I've done a bit of an overhaul on this map after some recent feedback:

    - In an effort to acommodate some larger team sizes, I've opened up the top level with a staircase on either side and some easier jump ups

    - Barriers have been placed on the upper level to keep players in, a little bit of surrounding terrain was sacrificed for this

    - In an effort to reinforce the power station theme, I've added a switch in the middle bridge that...
  7. Power Strip Version 1.0

    Pat Sounds
    Calling this one finalized and out of the testing phase. In this update, I've made mostly aesthetic improvements to the level and a few gameplay tweaks:

    - change to a nighttime theme and adjusted lighting
    - added control boxes, blinking lights, general wall detail throughout the level
    - changed battle riles to light rifles, and set them up on stands in front of the open window. now there's a bit of a risk / reward to picking up the longer range weapon and they feel a little like power...
  8. V0.91 Update

    Pat Sounds
    Taking into account some feedback given here as well as some more play testing on my own, I've modified the level so that the middle trench is now a bottomless pit. The overshield has been moved to the top of the center bridge.

    The roof is also not accessible anymore in Slayer, although a gravity launcher and some open windows will spawn in Strongholds and CTF, offering another escape route from the main bases. The glass doors from the previous versions -one which used to require a keypad...