Made some updates to this map recently. I've implemented some tweaks to the aesthetics, mostly messing around with a new filter and some lighting changes in hopes of making the map cleaner and more visible. Nothing drastic that warrants new images, but some changes have been made all the same.
I've also tweaked the weapons a little bit with the inclusion of new REQ variants. Now the map has a standard rocket launcher on a weapon pad up high, and a Typhon hydra on a pad in the lower spot. In my personal playtests, I think the map benefits from having more incentive to drop down into the lowest level and then fight your way back up to the roof.
In addition, I've added many spawn points throughout the level to improve spawning. I've also built in several small nooks and crannies to give a little bit of cover when spawning.