A few changes have been made based on recent feedback. It's mostly aesthetic, so I hope to add some images to the update soon:
- Switched glass blocks for shield barriers to create better looking energy bridges. They are now also destructible.
- Reworked the center bridge to incorporate energy shields instead of solid barriers. Added a switch next to the overshield.
- Added several new options to get to the top level, including jump ups, a more obvious staircase, and two gravity launchers attached to the inner walls of the trench.
- Added a scripting system that allows you to cut the power to the the map, which despawns all lights, energy bridges and shield barriers for a short time. Turning off barriers allows you to access the gravity lifts on the trench walls.
- Made the energy barriers wider, as well as several other small adjustments to make the map easier to navigate.