It's been a while since I posted an update, but I've been doing a lot of work on this map lately. I've gotten a lot of feedback from play testing recently and have made the following major changes to the map:
- Switched to a daytime theme, as many players complained about it being to dark in some places. Adjusted colors / aesthetics to better fit the new lighting.
- I expanded the bridges on either side of the level into larger platforms, in an effort to create power positions. On the the top platform is a weapon pad spawn, on the bottom platform is a tier 2 or a stronghold.
-The center bridge has been stripped down considerably, in an effort to make the rush for OS more difficult.
- On the lower bridge, a shotgun, hydra and stronghold base (depending on the game type) are attached to a fusion coil. When the fusion coil is shot, the shield floor deactivates and a hole opens up for a short period of time. You can use this to deny someone the shotgun or clear the stronghold. The fusion coil respawns once a minute.
- There is now a half bridge connecting the two rooftops. This was suggested in a feedback session as a way to provide more cover and encourage movement from roof to roof.
- The Halo CE pistols are gone...Way too OP...Sorry about that