Calling this one finalized and out of the testing phase. In this update, I've made mostly aesthetic improvements to the level and a few gameplay tweaks:
- change to a nighttime theme and adjusted lighting
- added control boxes, blinking lights, general wall detail throughout the level
- changed battle riles to light rifles, and set them up on stands in front of the open window. now there's a bit of a risk / reward to picking up the longer range weapon and they feel a little like power weapons.
- moved all weapons to the front of the bases, so now you have to expose yourself in a window to pick anything up.
- adjusted spawn locations and added more respawn points.
- re-opened access to the roof, but added a 10 second kill timer. You can use the rooftop for escape / flanking moves, but can't camp
- added some cover to the plasma caster spawn to make this a stronger
- put a Halo CE magnum in the center bridge to reinforce its status as a power position and also because why the hell not
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