Plaza

4v4 Slayer

Map Description

  1. 343 Industries
    An asymmetrical 4v4 map. Supports Slayer and Strongholds.
    WAR likes this.

Discussion

  1. Preacher001

    Preacher001 Forerunner
    Senior Member

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    I haven't had a match on this map, but I loved the look and feel when I ran around it.

    PS. please stop placing filler vehicles in Halo, or hire someone that can make them not look like a ****ing toy.
     
  2. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    This map has easily the most depth. It's definitely one of the most controversial of the maps shipped in the game as some people find it to be their favorite while others feel it's the worst. My only complaints is that the visuals are far too noisy and there are too many snags to get caught on or have a grenade bounce back at you. I feel it will shine especially well when we have king of the hill, sadly no one knows when we will see that as there is many unfinished areas more important that KOTH in halo 5.

    Here are some jumps and tricks I found on the map, Hope you find something new and useful.


     
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  3. WAR

    WAR Cartographer
    The Creator Forge Critic

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    @Blaze - Nice, you found some really cool jumps that I never performed before. There are a ton of little skill jumps to learn on Plaza but what I'm excited to see are the set ups and additional game types added to this map. I agree, it provides for some really interesting gameplay. I've heard mixed reviews about the map as well but would easily fit it in my top 3 for the current map pool.
     
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  4. Preacher001

    Preacher001 Forerunner
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    I don't mind mobility in a game and I'm a huge fan of the new clamber feature. I also like the idea of skill based trick jumps, although I'm not spectacular at doing them. My big problem is that as of Halo 4 they dramatically reduced the skill gap to do these trick jumps to the point where anyone could essentially run across a map of varied heights by just walking/hopping your way along in a straight line. I think map restriction is just as important as map mobility and though it seems to have improved a little in Halo 5, it's still too fluid.

    With the increased mobility we have as Spartans, I would like to see a lot more movement restrictions in maps as well as proper skill based trick jumps.
     
  5. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Basically, the map does not promote movement. The railings in the middle are a negative as it does not allow players to drop easily out of fire. The bottom itself is just a dead zone because of this and no other incentive to go down there. Most fights are grenade fights at corners or doorways and it is impossible to flank anybody with radar being on because of the limited pathways out of areas and how from either plaza/ blue or snipe you can see where people are moving.
     

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