1. brune456
    brune456
    10/5,
    Version: 2016-04-20
    although i never was able to see the original this map does a fine job at recreating it feels like lockout all though with the variety of guardian, great map in general keep it up.
  2. SecretSchnitzel
    SecretSchnitzel
    4/5,
    Version: 2016-04-20
    And the heavens parted and lo! Darkling floated down from his golden chariot to the moral realm so that he could once more forge the greatest map there ever was! The legendary bridgeworks map to end all bridgeworks map. The one map destined for MLG greatness. Permafrost.

    Alright, I really didn't want to leave a review on this, as I prefer not leaving reviews on bad maps and upsetting bad forgers, but the obnoxiousness of Darkling's thread has demanded it. There's a lot you can find issue with for the map itself, especially the aesthetcs and overall presentation, but I'll try to focus on gameplay related aspects.

    Pathing: What pathing? Literally every part of the map is connected to the rest. Like ring-around-the-rosey? There's plenty of that for you! Like chasing players around countless corners and having no idea where they darted off too when you lose sight of them? There's plenty of that too! There is literally not structural "flow" or pathing to the map. Additionally, some of the "routes" (if you choose not to clamber the many various "shortcuts" available) are excessively winding and full of 90 degree turns.

    Scaling: The size of the map overall is fine. It teases the Pistols RRR nicely between tower to tower, but that's about all that's scaled nicely on this map. Various areas of the maps can be either extremely cluttered and claustrophobic, or wide open and massively exposed. Some "paths" are extremely long and exposed, while others are short and littered with cover. There is no consistency across the play spaces.

    Weapons: Can't really complain about the rifles on the map, as the map is scaled to complement the Pistol's RRR. However, there are some idiotic weapon placements, such as the Shotgun in possibly one of the most campable towers on the map.

    Explosive Barrels: If you have to heavily rely on items such as explosive barrels to balance a tower, you have some serious problems.

    All in all, this is just scratching the surface. If this map were to be put under the microscope, I have zero doubt that the reviews would be even more scathing than this.

    Darkling, don't take this the wrong way. This isn't a "grudge" review. It isn't meant to "knock you down a peg". It's not meant to be spiteful. It's an honest review that I otherwise would have kept to myself. The content of the review has nothing to do with you, but my choosing to post it does. Had you not acted like an absolute tool, I would have kept my criticisms of the map to myself.
  3. S0UL FLAME
    S0UL FLAME
    9/5,
    Version: 2016-04-20
    I thoroughly enjoyed playing this map again and again, as it never got boring. I think it's safe to say you have managed to make a map that excels at the tower gameplay better than Lockout or Guardian ever did. I hope this map goes places. Well done, Darkling.