1. NEKTryhard
    NEKTryhard
    5/5,
    This map reminds me of The Cage from Halo Reach. The height advantage of the Red side of the map in tandem with the weapon set makes for a spawn trap heavy play style and leads in most circumstances to one team getting trapped in the Blue Room and getting decimated with almost no chance of breaking the trap. If one guy sits top red with the sniper, while his team mates occupy OS, Rockets, and Snipe, the other team gets stuck spawning in Blue Room and Bottom Mid with no real way out. The Middle room of this map seems to have been intended to help one team break the trap of another but it fails to do so with the nature of its design, the windows on the blue side being closed prevents any sightlines from Snipe to Blue/Os, thus forcing the team that's trapped to expose themselves to try to make a push. Meanwhile the Sniper/Light Rifle top Red has easy sightlines to weaken and pick off players attempting to advance from the spawn. The map is fun but can lead to a frustrating, and consequentially, a bad experience when teams are not matched evenly enough. My two cents.