Our Daily Bread

8v8 Infection
10
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Map Description

  1. Elliot
    II SEGA USA II likes this.

Recent Reviews

  1. REMkings REMkings
    10/5,
    Had to rate this one on ForgeHub again because it really deserves being noticed by as many people possible. This is, without a doubt, Halo 4's greatest Linear Flood map, and I'm not just saying that because Ell and I happen to be friends. ODB has successfully pulled off a competitive and highly team oriented Journey experience, in which players find themselves on their toes every thrilling second of a round. Zombies don't feel hunted, rather Hunter and have tons of ways to drop down on survivors, scaring the living heck out of them. Humans won't stand a chance if they don't guard one another and carefully carry on to the saferoom together, focusing fire and keeping eyes on all nooks and crannies possible. The only downside I can think of is that this gem actually should have simply been ca... more

Discussion

  1. unrivaled20

    unrivaled20 Promethean

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    While i enjoyed playing this map. It does have one pretty big flaw. This first area is too open, and if you have a smart group they would just stay in that area as moving to the other area is more hazardous to your health. You should really introduces a flood spawn that forces people to move, otherwise i see no reason to move from the area after the big hallway in the first section
     
  2. Minister Muffin

    Minister Muffin Forerunner
    Senior Member

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    I like what's coming along. As far as I can see, it has a solid layout. However, I feel you should take off the roof for some areas. Letting some light in could add some interest.
     
  3. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Yep, this is something I have worked on. What you see in the pictures is a little less open than what you played. It was a big flaw, so more may be added still. Thanks

    Ahh yes, but this is only the first half of the map ;)
     
  4. PA1NTS

    PA1NTS Promethean
    Forge Critic Senior Member

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    I still haven't made it to the bread yet :p I always play as flood on this map.

    As a flood, I kind of got the feeling that converting someone to flood seemed impossible. You gave the flood some cool drop downs to use, which is great because it gives them height advantage, but keep in mind the flood still need cover even with that height advantage. The time being gunned down mid air combined with the inability to move for a second when u hit the ground makes it pretty discouraging to even try to infect the pack (especially that first room.) Long Way around was too difficult, daily bread is too easy. Just find a happy median. I see that you've updated those open areas so maybe my comments are invalid. I'm just commenting from the version I played though. Either way, I know you'll eventually get it balanced. You're a damn good forger.

    Youre going to have to show me the conveyer belt trick. I tried to do something like that but couldn't get it working.
     
  5. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Thanks :) I have worked a lot on cover for the Flood, being gunned down mid aid was a big problem. And yeah, it was pretty easy, I think that will be different now.

    Thanks, that means a lot! I will do, next time we are both on we can go into forge on this.
     
    #6 Elliot, Feb 6, 2013
    Last edited: Feb 6, 2013
  6. unrivaled20

    unrivaled20 Promethean

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    Even though it sucks being a flood, i do think this is awesome if your a human. most flood maps you have no chance of surviving. And It was nice seeing the humans win. Even though you already edited it. i would have rather seen a closer teleporter to the main hall(i don't know if you have any more) to force movement from that area. You could also have phased in the flood cover when the doors open. also i think it would be cool if you used a bunch of fusion coils dropping and making a big explosion to signify that the door is now open because i found it difficult to know if the door was open or not
     
    #7 unrivaled20, Feb 6, 2013
    Last edited: Feb 6, 2013
  7. caughtsword4

    caughtsword4 Promethean

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    Hey it's a linear flood map! I dont think I've seen one in Halo 4 yet, except for that **** Zombies one, but I'm not sure if thats linear progression.

    Nice conveyor belt, by the way.
     
  8. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Something I am working on, next test should be a lot more balanced.

    Thanks, I'll keep that in mind.

    There actually already is a landmine that blows up as it opens. But I may add more if it is not loud enough.
     
  9. Insanem0nk

    Insanem0nk Promethean

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    cool map, but why is it called Our Daily Bread? lol
     
  10. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    First line of text bro.

    "Our Daily Bread is a linear progression Flood map, currently under development, depicting the struggle of finding your daily bread in a Flood stricken world."

    Looks pretty cool from what I can see. I've been looking for some good lin-progs in Halo 4, seems like they are slow getting going because of the lack of/ changed flood options. I'll have to see this at some point.
     
  11. Elliot

    Elliot BIOC
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    It hasn't affected Linear flood too badly really. The only differences are having to make the survivors really slow to compensate for their sprint and the fact that you can see where weapons are on the map. If I'm not mistaken, nothing else is changed really.

    Join a BIOC lobby, it will be tested in most of those. Cheers.
     
  12. Skyward Shoe

    Skyward Shoe BTB Legend
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    Yeah, though I kind of hate doing that to the humans. The ability to give zombies sprint and humans no sprint was a great way to do it in Reach. I'll have to see how that way of setting it up feels when I play some. I'll take you up on that BIOC offer whenever time permits. ;)
     
  13. Elliot

    Elliot BIOC
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    Its a *****, but it works okay and yeah I do miss those options. Awesome, there will be some new lobbies next week if you want to sign up.
     
  14. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    Cool name brah, and obviously awesome map is awesome.
    About the name, I immediately got the reference and I really like it. I already knew about the "bread" theme since you told me once.

    Oh and thanks for the word of thanks... oh, eh, wait... yeah. jk xD
     
  15. Elliot

    Elliot BIOC
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    Thanks man, yeah I changed it last minute. I was close to posting the preview with the other name, but it just didn't sit right.

    HA, you know I thought of it all on my own ;)

    Thank you. <3
     
  16. REMkings

    REMkings BIOC
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    Well the whole point of not being able to change the ammunition in the ordnance drops has stopped me from creating a map just yet. Because as a matter of fact I do really like the H4 Forge environments for Linear maps.
     
  17. Elliot

    Elliot BIOC
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    Oh yeah, forgot about that. It is a problem but I don't think it is bad enough to ruin a linear map. It is hardly noticeable in gameplay really. I do hope they change it though.
     
  18. Minion

    Minion Forerunner
    Senior Member

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    I remember you showing me this map once. It looked really awesome! Invite me when you're testing it! :)
     
  19. Elliot

    Elliot BIOC
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    Oh yeah :p, its come a long way since, I will do.

    The testing I did last night went really well, everyone was enjoying it and everything was balanced. It was difficult at the end and no one quite managed to hold out until the end of the round. I can see it being done but I'm glad that is is hard to do so.
     

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