"Insurgents have launched multiple attacks on this island province. We need to establish a beachhead."
It's an uphill battle Spartans, can you handle it? Set in a luxurious high-end neighborhood, players will navigate the steep hills, stark cliffs, winding roads and ritzy homes as they attempt to control this critical local.
Play is diversified a bit on this map, as both teams take on different roles and as such are equipped differently.
Red team takes on the role of the UNSC, who are scrambling to claim this location in order to poke a hole in the Anti-Air grid set up by the rebels. If they succeed, Pelicans can start moving in troops and armor and begin grander counter measures. A Spartan force has been deployed to claim the site, equipped with standard gear, a hog, a goose and a Mantis.
Blue team plays as the Insurgents, a rebel group bent on freeing this colony from UNSC control. They've spent months planning this attack. A clever AA spread across the colony has rendered UNSC Aircraft useless. Now this neighborhood is the site of the showdown that decides the direction of the conflict. They are using stolen Spartan gear as well as modified hogs and mongooses in this fight. Intel has it that one resident has a private Wasp. That may come in handy.
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Authors Note: I really wanted to break away from my norm in terms of Forge (Smaller Teams + Forerunner Styles). This is my first BTB project since Vanilla Forge so feedback would be great!
Also, like normal I included several Easter Eggs on the map. This includes a hidden skull and several references to my maps "The Dust Palace" and "The Rust Garden".