Nuke Town 2016 (Halo 5 forge)

8v8 Slayer
5.0

Map Description

  1. Bill Will Kill6
    I have just finished a forge map based off of the well known Call of Duty Black Ops 1, 2, and 3 map "Nuketown". Check out the Gamer Tag Bill Will Kill6 for my brand new Nuke Town 2016 Halo 5 forge map release. Please send comments and feedback to either the Gamer Tag Bill Will Kill6 or to Halo Waypoint at Bill Will Kill6. The Slayer game types are recommended for fair gameplay. Also, a good amount of players make for an intense game. However, if you desire to settle a dispute then 1v1 is also compatible with this map. Tell me what you think, enjoy fellas


    Also, a look at this video would help out for a better visual.

Recent Reviews

  1. This Nuke Town recreation suffers from the most common issue with remakes from other titles: Scaling and Flow. The map is a really good attempt. However, there are many choices in design that takes you right out of the experience.

    The map would have highly benefited in a more themed style because the breakout floors are just... "why"? Gameplay is poor aswell as spawns.

    "This could be much better with proper scaling and testing. Also please stick to one theme. If your going with Urban, don't use breakout floors as a shortcut."

Discussion

  1. SimmonsZore

    SimmonsZore Promethean

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    I wished you would have made this in another canvas besides the arena. I feel like your map could have benefited from a more "urban" feel. However, I will bookmark it and place a review for you later today.
     
    Bill Will Kill6 likes this.
  2. Bill Will Kill6

    Bill Will Kill6 Legendary

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    I appreciate the feedback SimmonsZore. The reason I ended up using the map setting I did was because it was a closed in area. But I do agree I also feel lighting would have been a bit better if I had used a different map. I usually don't often forge and don't have a technical mindset when dealing with "exactness" and a complete look alike map. I myself don't pay much mind to scaling. And as for flow I agree it might have needed a bit more. Overall it's close to impossible to make a halo map as quickpaced and exact as a call of duty map due to such differences between the games.

    But either way I will try and take your suggestions into account I appreciate the feedback SimmonsZore
     

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