I was inspired by a structural piece in a friends forge project. I probably tried four different map variations before I left the project for a bit. Then I came back and just started experimenting with various pieces. At first I was going for a human feel. Attempting to use those pieces but they just weren't working. Then I saw triangles. Then I looked at the other two maps. Squares and circles. Well now I had to use a very angular look. So I started using as many triangles as possible. Eventually I revisited the color scheme and went with a forerunner scheme as they tend to be angular.
The Layout:
On spawn you will notice the sword in the center of the map. This weapon is key to map control. While on the outside of the map you will have longer lines of sight, the center of the map is riddled with paths and access ways that a sword wielder can exploit. Now the Sword is by no means invincible and can be brought down if they push to far from team support. If the sword falls into enemy hands you can attempt to bait the sword out of position and take it out with your team.
You'll notice I said team. This map was made for the CTF Game type. The flag is not in view of the enemy team until they are well within your territory. As such camping the flag will not be useful as you will have limited lines of sight. Therefore you must work with your team to protect both flanks and make sure you use proper communication when pushing or defending. If you dont you will overextend and be cut off, or you will find that the enemy has taken your flag.
Weapons on Notherdam Point
Scattershot X1
Lightrifles X2
DMR X2
BR X2
Plasma Rifle X2
Carbine X2
SMG X2
Assault Rifle X2
Sword X1
Plasma Pistol X1
Plasma Grenade X2
Splinter Grenade X2