"In an alternate timeline, the superpowers of Earth recognize the potential of our only moon as a powerful mining and military installation, granting whomever held control of the celestial body with unprecedented power, and a commanding lead in the future of human space exploration. In a hasty bid to be the first to plant a flag in the lunar surface, teams from various nations are launched to the moon, rifles in hand. What follows is a bloody, lunar land-grab that slowly takes its toll on the participants of combat. As the Battle for Luna rages on, the sum fears of Humanity are suddenly realized, and in a matter of hours, Earth is engulfed in nuclear war. The Astronauts become castaways, stranded with no hope of ever going home. With supplies quickly dwindling, these soldiers of the moon are desperate, hungry, and certifiably insane. They will fight to survive any way they can, no matter how deplorable. But of course, every astronaut on the moon is a witty, but relatable smartass, and this results in a bunch of amusing situations and hilarious hi-jinks. Really, it's a fantastic time, and no one gets eaten."
Map Name: No Man's Moon
Gametype Name: Lunar Land Grab
Gamertag: Home World Hero
No Man's Moon is a map in which players engage in brutal trench warfare, vying for control of our orbital neighbor. Each team spawns within their respective Moon-Forts™, and must push forward to capture the three Lunar-Tactical-Trenches™ between them and the enemy. Each trench is worth a single point and the score is updated every thirty seconds. The first team to thirty points wins.My main inspiration for this project was a map I played quite a bit back in Halo Reach, "Trench Battlefield," built by Darth Human. That map utilized territories, wraith and revenant artillery positions, and a class based team structure. Trench Battlefield featured an even number of trenches that offered the opportunity of stalemates.
No Man’s Moon is scaled a bit smaller, and has an odd number of trenches. The odd number is important, because it means, that at any one time, one team will hold more territory than the enemy. If you hold one trench and the enemy has two, you’ll lose. This should be sufficient enough motivation to lay on the pressure and push up to regain lost trenches. In this way, an odd number of trenches strongly emphasizes a tug-of-war style gameplay experience, forcing players to organize charges with their team if they wish to succeed on the battlefield.
To aid in these assaults, both teams have a fully stocked armory. Most of these weapons will be plentiful and you will have many opportunities to try them out. I focused more on close range weapons than precision weapons, but you’ll find a couple of BRs and DMRs among all the CQC bludgeons. There are three specialty weapons, however, that are on much longer respawn cycles. These weapons, the Rocket Launcher, Gravity Hammer, and Sniper, should be used with care. Waste them, and you’ll have burned a valuable asset for your team, and everything’s hard to replace on the moon. So while the next shipment of snipers is on it’s way, you’ll have to deal with the ire of your lunar comrades. Use these weapons wisely. While we’re on the subject, don’t bother wasting any shots on the enemy artillery, those wraiths bolted down in the wings of either fortress. They are invincible but crude implements of war. Any fire from the ground will be wasted on their armored exteriors. They’re slow, inaccurate, but incredibly lethal., so keep on an eye on the sky once in a while.
That's all there is to it. Try not to blow up… or get shot… or stabbed. There's a lot of ways to die on the Moon, and we can't ship the corpses back to Earth. The bodies are really starting to pile up and we just don't know what to do with them anymore. On an unrelated note, we are having a Lunar-Breakfast-Burrito™ brunch tomorrow. It's a taste sensation to die for!