Night at the Diner

Infection
9.0

Map Description

  1. RPAL
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    Night at the Diner is exactly as the name implies! It's night time at a diner!
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    Night at the Diner has all of the essentials you'd expect at a diner: a large bar with bar stools, booths near the windows, two restrooms, and a kitchen. There is even a basement containing a walk-in freezer with fresh meat in stock--but that is not the meat that will be served tonight.​

    The name of the map is a tribute to a fantastic but underrated Halo Reach gem by Vampir Krieger. I used my memories of playing on that map as inspiration to create the map you see today. I also wanted to challenge myself by creating something that was both aesthetically pleasing and had gameplay of the same standard.

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    Designed around the core matchmaking infection gamemode, Night at the Diner provides players with an infection experience that is fun for both the survivors and the infected. The Alpha Zombies have the upper hand in the early stages of each round--they spawn inside the diner at one of four locations and have the opportunity to ambush an unsuspecting survivor. This is the only time that the zombies can spawn inside the diner. Clear it out as a team and you can claim the weapons from the arsenal that lies within--just remember to lock down the two toggle doors first. After that, the zombies will spawn in every direction on the outside facing in; this includes the starting area where the survivors spawn. Survivors be warned, there is only one weapon that lies outside the diner and hiding along the outskirts of the map doesn't work for very long.

    So the objective for each team is quite simple. Survivors want to clear out and control the diner as a team while the alpha zombies want to infect as many survivors at the start of each round as possible. Even turning one or two players infected at the very start of the round can build enough momentum to infect more before the survivors can settle in. This means that teamwork is key.

    I will leave the rest for you to figure out on your own as you fight to survive. Good luck!
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    >>>>DOWNLOAD ON HALO WAYPOINT<<<<

    Thank you to Forge.World and to everyone that helped test this map.
    -RPAL

Recent Reviews

  1. I had an absolute blast on this map a few weeks ago at Tuesday Night Testing! I would say that, perhaps, there could be a bit more cover surrounding the diner. The forge quality of this map was super smooth, and the diner certainly made you feel like you were in a diner. Good work!

Discussion

  1. fame28

    fame28 Forgotten Treasure
    Senior Member

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    This is absolutely super cool, I would say add a bus or something in front of the diner to help create a line of site blocker for that area for the zombie's to be able to creep around or even run through if you have the budget. The aesthetic's are amazing and I love that you built an outer surrounding area to create immersion for the diner area.
     
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  2. JurassicWeeMan

    JurassicWeeMan Legendary
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    Ah, I will try to play on the updated version sometime soon and I'll let you know how it goes!
     
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  3. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Played this in the most recent HaloCustoms testing lobby.

    If the humans go inside the building, they're ****ed because the diner's very tight, confined, and has so many different doors and entrances. If the humans stay outside the diner, the Infected are ****ed because of all the open sightlines.

    I would suggest balancing things out by adding a bunch of LoS blockers outside the diner and making the inside of the building less punishing for humans.
     
  4. RPAL

    RPAL Ancient
    Senior Member

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    Hey Zandril,

    First of all thanks for jumping right into my map so quickly with your lobby.

    Is it possible you could elaborate for me your overall experience playing on the map and what people in your party thought? I actually watched your match in theater--as I usually do with my own test sessions--and I definitely agree that the outdoor area is not quite there yet. It's a lot better than it was prior to this week, but I'm still open to any suggestions that would make it as difficult as possible for the humans to survive outside.

    Thanks again!
     
  5. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    The way the outside area is forged, the quickest fix is to add rocks, crates, cars, etc as LoS blockers. The ideal fix is structural cover with more confined areas, hills, tunnels. Although this might take away from the map's aesthetic. Up to you which one you choose.

    As for the inside of the diner, I think it's too easy for the Infected to kill people. Either reduce the number of entrances they have or allow humans to barricade some doors with crates or something.
     
  6. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Played this tonight and I enjoyed myself! The humans really had an advantage on the roof and outside on the edges of the map. Infection is hard to balance, but I think you are close. Definitely better than most of the infection maps in matchmaking.
     
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  7. RPAL

    RPAL Ancient
    Senior Member

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    Hey Dark, thanks for the comment and feedback! The version you played on today was my first attempt at rebalancing the outdoor area--as @Zandril and a few others suggested--within what was previously my very limited budget. Assuming the budget increases on every forge canvas with the new update, the possibilities for this map are going to be endless! I plan on getting the balance perfect over the next few weeks and I believe I will be able to fix even the smallest of issues with the map. So be on the lookout for that and thanks for joining us today! :)
     
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