New Amsterdam

Infection

Map Description

  1. JoeAct20
    A 50's New York with a steam punk aesthetic. The map has taken inspiration from the Bioshock series and from the Black Ops III map: Shadows of Evil. The infection spawn from the flood channels below where it is much more difficult for the survivors to get out. There are different ladders throughout the map creating a better flow in the map. Have fun surviving in the multiple different hold outs inside the map!

    I suggest the game type "Infection (SMG start)." Normal infection with shotgun spawns works with my map, but it slows down the map flow. SMG starts keeps survivors scavenging for the weapons on the map.

    (The map is still being worked upon and I am actively trying to fix some of the light map issues. If you download you can expect a few updates in the map to perfect it for all players. If your just downloading this map or going to download it, the name may change later on to New Amsterdam so keep a look out.)

    Forge Consolidated
    If you would like to be a part of testing high quality maps such as this one, or be in contact with other forgers, you can join my spartan company here: "https://www.halowaypoint.com/en-us/spartan-companies/forge consolidated"

    I now have a series of COD remakes and maps that are inspired by their designs.

    You can check out a Shino Numa inspired map here: Kibishi Haka

    You can find a showtime remake over here: Showtime

    You can download my Nacht der Untoten remake here: Nacht der Untoten
    Zern, Preacher001, xdemption and 10 others like this.

Discussion

  1. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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    The map looks pretty good. But you should place down quite a bit of neutral respawn points around the map.
    And in one area, you can get completely out of the map too easily.
     
    JoeAct20 likes this.
  2. JoeAct20

    JoeAct20 Legendary

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    I'll add some for respawning in forge, I don't have any neutral ones down because its made for infection. Once I finish testing the infection version I'm going to be creating a slayer version of the map. What part of the map can you get out of ReinaStorm, and thank you for the input.
     
  3. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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    Towards where the overshield thing is outside the map, there is a tall wall, but an easy sprint thrust jump will get you to it and out of the map. An invis barrier there, and close up the little gap I guess to help signal the level's barrier.

    And on respawn points, Neutrals all around the map are a common setup for standard Infection. It prevents spawn glitches where if certain (or all in rare cases) "team" based respawn points are in sight by a player (visibility check), it could cause players to spawn outside the map in the canvas. Having neutrals all around the map prevent this occurrence.
    Neutrals all around also help prevent spawn camping and "spawn herding".

    Not everyone will play honorably in custom lobbies. People are always trying to break maps.
     
  4. JoeAct20

    JoeAct20 Legendary

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    I will be fixing that way out and putting some more spawns down asap. Having them there in case of glitches or exploiting spawns was a good suggestion.
     
  5. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Just saying, this looks really great. Very nice to look at - will get a download from me. :)

    As an aside, and not really speaking as to the quality of the map, I'm not a fan of the name (personal preference on that one)
     
    #6 Sikamikanico, Jul 25, 2016
    Last edited: Jul 25, 2016
    Xandrith and JoeAct20 like this.
  6. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Looks really good man. Excellent execution of the theme. I'd be down to walk through this with you in Forge and give any feedback if there are issues. Just message me about it when I'm online :)
     
    JoeAct20 likes this.
  7. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    He sees a train and wants to be fwends :)
     
  8. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Just a suggestion.

     
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  9. xRAGEx3675

    xRAGEx3675 Legendary
    Senior Member

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    Incredibly good looking map my friend I'm glad you're planning on making a version for other game types.
    There are a lot of really good infection maps I'd like to see have other versions made for slayer and team slayer.
    Anyway love your map the only thing I would change is the ladders by placing invisible low gravity zones from bottom to top with an invisible barrier angled at the bottom so when you walk at them they take you from bottom to top in one fluid motion.
     
  10. JoeAct20

    JoeAct20 Legendary

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    HaHa, the blimp hasn't ever done that in any of my lobbies NOKYARD. Thats probably just forge glitch, but a exceptionally entertaining one! Sikamikanico i may change the name to New Amsterdam but I want to finish updating the "Synesthesia" build of the map so people who have already downloaded it get the updates in they're bookmarks. I wasn't the biggest fan of the name because it didn't have anything to do with New York.
     
  11. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I removed the scripts and moved the blimp with a ring of Gravity Slides. It was just a quick job and i broke the blimp in the process but it moves much smoother like that, rather than the jerky movement of scripts
     
    JoeAct20 likes this.
  12. JoeAct20

    JoeAct20 Legendary

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    I may try to work with the sliders for the blimp also because did move much smoother in your video. What i might do is just have it go over the map and have it scripted to respawn when out of view; this way i can "multiple" blimps going over the map.
     
  13. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    There was something in your blimp which prevented it from moving. Likely a light or FX which could not be set to Normal physics.
     
  14. thrillerkillers

    thrillerkillers Legendary

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    looks beautiful
     
  15. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    you wanna ****ing go m8? you havin' a giggle?
     
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  16. Zern

    Zern Legendary

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    Incredible creation sir
     
  17. Dezert Fuze

    Dezert Fuze Legendary
    Senior Member

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    I'm just gonna be real here... BEST city aesthetics on Halo 5 forge I have ever seen man. I was in a lobby with this map last night and I cannot explain how happy it makes me to see buildings with facade windows done in a way that looks a lot more realistic than others I've seen. It would be so cool to see Outbreak City with these aesthetics. :)
     

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