Closed, base-like map with several cqc areas and a few long sight lines. Weapons also includes the Reach Grenade Launcher.
I really liked the middle with the lift and the sightlines going through the middle. However, a lot of the paths are too cramped to make use of halo 5's abilities. I highly suggest widening the paths or remove a few of them, maybe upscale most of the map by about 25%. The theme was very redundant, but I assume you aren't done with the aesthetics on the map.
Those spinning intro cameras are trying to make us motion sick, I swear. The concept of the layout is good, like mixing Chiron with Rat Race, but I think it's too cramped in some areas. We need dance floor for strafing, especially in H5. Consider that upscale that D4rk suggested. Also think about refining aesthetics on more paths so that there is more to look at than a cool fountain and meh hallways.
I did basic aesthetics so players could navigate the map. I plan on widening the cramped hallways and doing a proper aesthetic once I solidify gameplay. Why do you feel the current cameras cause motion sickness? I have had a few people occasionally make that comment about my cinematics, but my perception is too biased for me to hazard a resolution myself.