- The map's inverse symmetry was changed to be one way symmetrical. This helped to eliminate redundancy in gameplay and allowed each side of the map to be more individually distinguishable.
- Splinter turrets removed and damage boost added
- New side routes created overlooking the sea with damage boost placed between two facing platforms
- Side ramps converted to provide additional spaces for spawning that wind back into the bases.
- Performance enhancement / optimization
- Moved the map to a new location (same canvas) to address lighting bugs while in theater mode.
- Rotated the map to change the direction of global light, making structures more dynamically lit.