Multiquad is an asymmetrical map placed in a quantum room.
I wanted to make this map for a gametype i made, Juggernaut. Actually this gametype is pretty old, but i noticed no one made it for Halo 5.
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GAMEPLAY:
You can play this map for 2v2, 4v4, Strongholds and Slayer.
Also you can play it for my new gametype, Juggernaut.
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STYLE:
As you can see in the pictures, the style is pretty simple and clear.
The map doesn't have any trace of shadows, which means you could use it to play competitively with other players.
The map is almost completely painted in white. However, there are some blocks with 4 different colors:
- Red: If you touch the red blocks, you will die instantly. It's like lava, but futuristic.
- Green: All green blocks are useful: 4/6 of these blocks does have a weapon platform. 2/6 are elevators.
- Yellow: The yellow blocks are the strongholds.
- Blue: The top of the map is blue, because it's like the sky. And when the sky is blue, everything is okay.
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JUGGERNAUT:
The objective of Juggernaut, is to kill the Juggernaut: A heavy spartan with hammer and high life. The weak point is no recharge. So try your best to kill him: You will earn 25 points.
This gametype works with the majoriy of the maps because it's based on Infection gametype, with 8 turns. I recommend small-medium size maps.
GAMETYPE
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FALLEN JUGGERNAUT:
The objective of Fallen Juggernaut is to catch the hammer in the middle of the map to become the Juggernaut. If you die, your hammer will fall, and anyone who catches that will become the new Juggernaut. In this case, each kill is 1 point, including kill against other opponents.
Differently from "Juggernaut", "Fallen Juggernaut" works only with Multiquad, because it's necessary to place the hammer in map.
I'll release the hammer as prefab soon.
The gametype is still in beta, but you can play it and download clicking here.
GAMETYPE
Personal note: This is my first completed map ever, and my first asymmetrical map. I enjoyed to make this fun map (only 2 days or less, pretty good).
I hope you like it.