Mount Olympus

4v4 Custom

Map Description

  1. Omnificence
    The game type is Greek gods and it seems that regular Slayer can be used but perhaps not as well.

    Divide everyone up into the first 4 team colors. Red, blue, yellow, green.

    These colors determine which God everyone starts out as. After that it is pretty much random after death.

    Grab your class weapons and go to the teleporter when you first start. You have ten seconds before you die.

    This was utilized to prevent spawn killing in those room.

    When you enter the map you can ground pound down. Hopefully before you get shot out of the air.

    You can fly but it's risky.

    Three parts of flying.

    Get in the air by spawning in the map or jumping up.

    Fly around and navigate with Boost which has an immediate recharge.

    Land quick by using ground pound.

    I've noticed when maps and gametypes force character classes that there's always people that complain about other classes being more powerful. However when this map and game type was tested most of the teams seem to have kept around the same score until known better skilled players pulled ahead.

    I've heard many opinions on how the weapons should be adjusted. But much consideration was put into keeping it this way. One of the Lesser conditions was to keep them true themed to their gods. If you think a faction has a disadvantage there's a possibility you need to change tactics. I admit the balance may not be perfect but most suggestions I've received so far proved to have their own flaws.
    ImI METAL ImI likes this.

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