Talk about a sandblast from the past! All lame puns aside, I'm back with an update for Moros. Being one of my first postings here and also one of my most popular maps, I felt Moros needed some love. Here is all included in the 1.5 update.
Map Changes:
-Added name volumes to all areas of the map
-Added detail trims and additions to Trench and both Balconies
Hey there again all! First off big thanks to those that helped play test Moros and to those who gave me feedback. Ver 1.3 is more or less a flow adjustment. Changes below:
Weapons:
Incineration Canon now spawns in the long tunnel beneath it's original placement
Lightrifle put in place of the Incineration Canon
H2 BR moved to collapsed hall doorway with two frags
Hey there all! First off thanks for the views and downloads alike! I'd like to hear what you guys thought of the map so feel free to comment! 1.2 is a pretty small update but here's the full list.
Map Changes:
-Fences added near Ghost tunnel to define map boundary better
-Sunken log in blue spawn replaced with rock chunk
-Wall debris in red spawn replaced with rock chunk and rubble