1. Anvil Update

    Ascend Hyperion
    Map Changes

    -Replaced old Covey aesthetics with actual Covey pieces.

    -Added cover in Blue Alley

    -Altered some aesthetics on blue side

    Misc

    -Added new "Dead Monitor" Easter egg
  2. Updated Aesthetics, Structure and More

    Ascend Hyperion
    Talk about a sandblast from the past! All lame puns aside, I'm back with an update for Moros. Being one of my first postings here and also one of my most popular maps, I felt Moros needed some love. Here is all included in the 1.5 update.

    Map Changes:

    -Added name volumes to all areas of the map

    -Added detail trims and additions to Trench and both Balconies

    -Restructured Blue Outside slightly

    -Changed cover layout in Blue Ally and Red Wing

    -Removed Stone Elevator in "Elevator"...
  3. Moros Version 1.3 Update

    Ascend Hyperion
    Hey there again all! First off big thanks to those that helped play test Moros and to those who gave me feedback. Ver 1.3 is more or less a flow adjustment. Changes below:

    Weapons:

    Incineration Canon now spawns in the long tunnel beneath it's original placement
    m3.png

    Lightrifle put in place of the Incineration Canon
    m33.png

    H2 BR moved to collapsed hall doorway with two frags
    m32.png
  4. Moros 1.2 Update

    Ascend Hyperion
    Hey there all! First off thanks for the views and downloads alike! I'd like to hear what you guys thought of the map so feel free to comment! 1.2 is a pretty small update but here's the full list.

    Map Changes:

    -Fences added near Ghost tunnel to define map boundary better
    ef66a5b4-c2ac-4fef-97d3-293f949b6fd6.png
    -Sunken log in blue spawn replaced with rock chunk
    f365da46-b2ed-4912-a7fb-9e29a1eedecc.png
    -Wall debris in red spawn replaced with rock chunk and rubble
    f8bff765-afdf-4fae-afea-25b7ec87d1b6.png

    Weapons:

    -Gravity hammer now lays...