I finally finished my first Map in Halo Infinite.
As the name suggests, it takes place in a peaceful forest during the morning hours.
I started forging in Halo 5 with a map named “Grizzly”. The idea was to have a somewhat thick forest, where trees are part of the gameplay. They can be used as cover, or make it quite difficult to drive a vehicle right through them. So it separates the map in infantry-friendly and vehicle-friendly areas. And in its center, it had a tower to overlook the map.
In Halo 5, there were quite some performance issues, though. The game couldn’t handle all the details, so I had to remove a lot of trees and block some views.
But it felt like a good start to test out what the new Forge in Halo: Infinite has to offer. For example: Now performance seems to be much better.
(Even though I haven’t playtested it 12v12)
Besides of some core-ideas (Tower, trees, 2 bases and a road circling the map), it’s a quite different layout compared to Halo 5. So it’s not a “1:1 Remake”.
I’m especially excited to see how the Wraith works out on this map. Like I said, the trees will make it hard to navigate - but not impossible.
I also added some scripting. There is a Light Bridge that can be turned on and off. This night lead to some tricky situations in CTF when someone turns off the bridge right in front of your Warthog
And the “Garage” of each base has a scripted gate, that can be closed for 10 seconds. Might be helpful to steal some Powerseeds…?
Anyways, looking forward to your feedback!