Another great map PAINTS. I got to playtest this with you a few wks ago and had a blast playing it! We were testing out CTF at the time, which I thought was great, but you said you thought the map was even better for other gametypes. So I can't wait to get some Slayer/Oddball on this map! -Hydro
This really is a fantastic map. Those mancannons are spectacular, and the design works quite nicely both for Dominion and standard objective modes. Keep Able and I posted on your progress on this one.
Oddball with vehicles? Hmmm. I doubt it. I suppose I could make the vehicles deleted in oddball. Then it would support almost all gametypes too. I must say my favorite gametype has been King of the Hill so far because one of the hills is right at the lift landing, so there are so many epic warthog and ghost splatters to be had. Definitely will. You can probably already see some of the changes we've made since you and Able played it. Before, nearly the whole map was yellow. Now it's divided into 4 colored sections instead of 3. Makes it alot easier to communicate with your team. We've also added a window in what is now the green building. I watched your POV in theater and I noticed you meleed the wall there like you wanted an opening there. It was suggested by a few other people too so I made the change. You can actually learn alot about your map by watching everyone's theater afterwards. I usually look for things like areas people will avoid, sightlines, spawning and anything else I can pick up on. I've fixed all those problems I was having with initial weapons and vehicles spawning in dominion too. Hopefully next test will go alot better than last time.
Ah I remember running around this, then driving, then flying in mongooses due to your lifts. I would love to test this, please invite whenever possible.