Mombasa Streets

4v4 Slayer

Map Description

  1. Vorked
    After approaching BaconMedia with the idea of taking his aesthetic map and making it a more competitive 4v4, we got right to work.

    BaconMedia, Cyan, and I got to work trying to forge a new aesthetic-based map.

    Mombasa Streets is an asymmetrical map based on the game Halo: ODST.

    I cannot stress it enough, everyone needs to see BaconMedia's maps.

    Mombasa Streets features an asymmetrical layout with plenty of cover, two alleyway alternative pathways, and two pieces of high-ground.

    The map features almost entirely Halo 2 through ODST era weaponry, with some bonuses such as the Splinter Grenade and the Laser Targeter Assault Rifle. The SMGs that are available on the map are suppressed, similar to those in ODST.

    We really hope you like this, and we hope the map can really evolve with some time and love.




    New cover added on outskirts of Plaza
    Cleaned up pillars
    Replaced chroma pylons with Urban Pylons
    Hydras removed from Weapon Pad
    Hydra reduced to no spare clip
    Assault Rifle replaced with Laser Targeter Assault Rifle
    New lighting and signs put around to help light up the map
    New more-obvious pathways to alleys
    Energy Sword replaced with Active Camo
    Red spawns pushed back into more cover
    New spawn zones for Red, Blue, and Neutral
    REQ variant Brute Plasma Rifle replaced with standard Plasma Rifle
    New camera locations
    Deevius Bone, Nitro, Dunco and 8 others like this.

Discussion

  1. Zandril

    Zandril Promethean
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  2. Vorked

    Vorked Legendary
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    We had a dream. A dream to make this damn thing playable.
     
  3. Zandril

    Zandril Promethean
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    I suppose it's just one of my pet peeves when people try to make serious core maps out of aesthetic maps.

    It was one of the reasons why I had massive respect for BaconMedia was because he stressed that this map is purely aesthetic.
     
    Orzium likes this.
  4. Vorked

    Vorked Legendary
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    He really enjoyed the idea of making it a competitive map and even helped with it. Nothing wrong with wanting a good looking arena map.
     
  5. Zandril

    Zandril Promethean
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    Yeah there's nothing wrong with that. There are tons of great looking arena maps like Fever Pitch, Loading Zone, Missionary, Backlash, Pueblo, etc. But one thing those maps have in common is that they were built with competitive gameplay in mind.

    Mombasa Streets is an aesthetic map. It's layout is not conducive to great gameplay because it wasn't built with competitive play in mind. Adding weapon pads, spawns, flag stands, strongholds, etc wouldn't change that

    But whatever, it's your map and I'll just stop meddling
     
  6. Vorked

    Vorked Legendary
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    This map was rebuilt to be competitive, or at least a core arena map. Half of the map was stripped away for new passages, new map areas, and proper cover. This is not just the aesthetic map, this is using its base design to cover over a new map.
     
  7. TheLunarRaptor

    TheLunarRaptor Legendary
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    Small suggestion, concrete texture with grime overlay = perfect looking concrete.
     
    Cyan likes this.
  8. Vorked

    Vorked Legendary
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    leadrambo likes this.
  9. BaconMedia

    BaconMedia Video Team
    Staff Member Forge Critic

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    Zanny it was more or less a learning experience for me. Since i'm new around here I thought it'd be a good idea to work with a variety of different people, especially when my own work had inspired them. (which is a big deal to me since nobody really knows who I am). When I was approached about the idea, Vorked was pretty polite about everything and wanted me on the project to oversee that the map retained a decent amount of aesthetical detail. Everyone involved is pretty pleased with changes, Vorked and Cyan also did a nice job of reworking the map around what I had already built as to not disturb the original layout And design. Of corse some details had to be sacrificed but nothing beyond the realm of "unforgiving". Most importantly though, the original Aesthetic map will stay as is, the competitive version is a whole map, of it own.
     
    Cyan and leadrambo like this.
  10. Zandril

    Zandril Promethean
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    Well if you guys are really shooting for it to be a good core map, then I actually have some feedback.

    Firstly, I don't think the current layout would make for great gameplay because at its core, the map is a flat plain with one higher platform. Not to mention it's also very cluttered. From what I can see, the map lacks defined routes, structural cover, and height variation.

    Of course, fixing these would mean ditching the original layout so I guess it's up to you guys which is more important. Good gameplay or staying true to the original layout. You could just make a new map built for competitive gameplay and have Bacon help with giving it an ODST theme.
     
    #11 Zandril, Aug 4, 2016
    Last edited: Aug 4, 2016
    Orzium likes this.
  11. Cyan

    Cyan Legendary

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    The entire layout has been changed, half the map has been cut away and most of the cover in and around the streets has been modified or entirely removed. The higher platform has been duplicated and flipped to provide both teams the raised area. Even then, the middle monument cube does an amazing job cutting sightlines from each raised area off from each other.

    Along with the new upper area back alleyways have been added to circle around them, which lead out to a "Pillars" location, which are mirrored for blue and red team. The original design is mostly gone except for the streets and monument. I think the map has found a good balance between competitivgameplay and the original layout, but I don't think it should be limited to just being forced to pick between those two.
     
    #12 Cyan, Aug 4, 2016
    Last edited: Aug 4, 2016
    ZombieDyer likes this.
  12. Vorked

    Vorked Legendary
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    Vorked updated Mombasa Streets with a new update entry:

    The "its different" update

    Read the rest of this update entry...
     
  13. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    Hey Vorked! We managed to pull this one in for my CF TNT! below you'll find the feedback I gathered from the lobby:

    • Players felt that the Aesthetics achieved what they set out to do. It feels like ODST, it truly does!
    • Because of its beauty, we did notice some framerate issues from the corners of the map. It wasn't heavy, but it was noticeable.
    • Players felt that the map was too flat. It's lack in height variation funneled players into predictable areas, especially for those at their bases.
    • Some players felt that the center area was too cluttered to move naturally though. It looked great aesthetically, but intense engagements could result in players bumping into objects very easily.
    • A few players noted that the map felt small for a 4v4. Someone mentioned it might make a good 2v2 map even.
    • The Camo spawn wasn't noticed by most players, and the areas where camo and shotgun spawn could be campable.

    Basically the lobby felt that the map needed more variation in height, and less clutter along the center of the map. It could be tough to move through it at times without being spotted too easily. The map does look fantastic though, and I'd like to see this one progress!
     
    Cyan likes this.

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