Missionary

4v4 Slayer
10

Map Description

  1. Chronmeister
    Missionary

    Player Count: 4-8 Players
    Gametypes: Slayer, Strongholds, Oddball
    Powerups: Active Camo 180s
    Weapons: Rocket Launcher 180s 1clip, Needler, Shotgun no clip, SMG x2 1clip, BR x2, Lightrifle, Boltshot, Suppressor, 4 frags, 2 plasmas, 3 splinters



    Missionary is a small asymmetrical map with a simple, but unique layout.

    Here are the pics that wouldn't fit...

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    Gamertag: Chronmeister
    Map: Missionary

Recent Reviews

  1. Rodttor Rodttor
    10/5,
    Great map! Reminds me of Halo 2!

Discussion

  1. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

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    Absolutely gorgeous architecture, and an excellent skybox choice make for an immersive experience on this map
     
    D4rkDeath and Chronmeister like this.
  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I haven't had a chance to play this yet but I think it is one of your strongest designs. It has a great theme with a solid layout and attention to detail. Looking forward to seeing this map go places.
     
    Xandrith and Chronmeister like this.
  3. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Chronmeister updated Missionary with a new update entry:

    Lighting/Rocks

    Read the rest of this update entry...
     
  4. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    @weeeeemann Those filters and cloud options go a long way. :) I hadn't really messed with them much before this map.

    @A 3 Legged Goat Thanks man. I hope you get a chance to try it out soon.
     
    JurassicWeeMan likes this.
  5. CryingNeutrons

    CryingNeutrons Legendary

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    Nice. I especially love the building in the last picture/thumbnail
     
    Chronmeister likes this.
  6. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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  7. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Chronmeister updated Missionary with a new update entry:

    Layout Changes/Moved Active Camo

    Read the rest of this update entry...
     
    Xandrith likes this.
  8. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Chronmeister updated Missionary with a new update entry:

    Timer, Placement, Slide Jump

    Read the rest of this update entry...
     
  9. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

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    Can't say i'm a fan of white cell, i actualy despise how popular it is. Nothing new, exciting, or even fun about it's design the way i see it. Sure it's ballenced and it works, but that's all it has going for it.

    Now THIS map missionary, i can get behind. Call me an Asym fan-boy, but the difference in the amount of depth and intruige those two maps offer is substantial. Now wether it's ballenced or not i can't say, that's the challenge and beauty of an asym is perfecting ballence.

    Missionary pulls off a slick style, with the layout lending itself to multiple game modes and player counts. Nice work

    Just to drop off a tip, i would move the vines and other foliage out of shadows, they don't blend and stick out like a sore thumb. Or light them up somehow
     
  10. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Well, I know you aren't alone in your dislike of White Cell, but it accomplished a huge goal for me so I will have to say a bit to defend it. Symmetrical maps have always been a part of Halo. You may not prefer them, but they are more balanced than any asym will ever be. I have forged plenty of them and without a doubt White Cell is my best and likely the best I am capable of making. I think asymmetrical maps are more interesting to forge and play on as well, but I do enjoy both and I think the game would be missing something without the balance symmetrical maps offer.

    I'm glad you are a fan of Missionary. I know that the foliage glows and I'm actually okay with that. I would prefer the light bake worked properly on everything, but the plants are integral to the theme of the map and creating a light bright enough to make that broken lighting somehow look natural just isn't possible.
     
  11. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    Once I saw that the bell was made of trash bags I couldn't stop looking at it ahahaha but really cool map man :) keep on grinding
     
  12. DC Valorstrike

    DC Valorstrike Promethean
    Senior Member

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    Anyone have a Oddball gametype I can use for this map?
    --- Double Post Merged, Aug 10, 2016 ---
    Dope Avatar pic, have you seen Mulholland Dr. and Blue Velvet?
     
    Chronmeister likes this.
  13. Chronmeister

    Chronmeister Blockhead
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    Check my files. I should have one with a waypoint and one without.
     
  14. DC Valorstrike

    DC Valorstrike Promethean
    Senior Member

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    Ok, cool. Thanks man
    --- Double Post Merged, Aug 10, 2016 ---
    Your gametypes are showing up empty?
     
  15. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    I'm at work now, but I'll see what's up with it when I get home. I'll make sure I have both bookmarked by this evening.
     
    DC Valorstrike likes this.

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