1. Massive Visual and Performance Overhaul

    Pat Sounds
    It's been a while since I first put this map together and since then it's become one of my more popular maps, with a small group of people that play it semi regularly. I haven't posted a whole lot of updates for this one since it first came out because there honestly wasn't much to improve on gameplay wise. However, in the time since version 1 I have learned a lot of things about managing budgets, lighting and aesthetic tricks, etc...I've grown a lot as a forger since this came out. So I...
  2. New Sangheili pieces, strongholds and a feature video!

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    Before we get into the update, big thanks to Vetoed for this feature video!


    You can see all the new aesthetic changes in the video much better than any screenshots could. He's running it with grenade launcher starts, which is plenty of fun on this map.


    Many thanks as well to the Gravemind Community, who did a feature on a version of the map before this update:



    It's been a little while since I've...
  3. Update 1.5 - Destructible Statues and Aesthetic Tweaks

    Pat Sounds
    Hot on the heels of release is version 1.5, which features a variety of aesthetic tweaks and the addition of more interactive pieces. I've added a slew of new images to the main map post to show off the newest version.

    When play testing, I realized that several of the covenant pieces I used to build my large statues are destructible and fall of the walls as you fight. This creates a really cool level of immersion, especially since the Plasma Caster triggers these pretty easily. After...