It's been a while since I first put this map together and since then it's become one of my more popular maps, with a small group of people that play it semi regularly. I haven't posted a whole lot of updates for this one since it first came out because there honestly wasn't much to improve on gameplay wise. However, in the time since version 1 I have learned a lot of things about managing budgets, lighting and aesthetic tricks, etc...I've grown a lot as a forger since this came out. So I...