Midala

4v4 Slayer

Map Description

  1. Pat Sounds
    Midala was built for ExpiredEGGNOG's Blockout Giveaway Competition. This one was built from Eggnog's Blockout #2.

    Check out the competition here.

    __

    Midala was inspired equally by Star Wars' Theed Palace as well as Halo 5's Sangheili architecture style. What started out as an attempt to recreate the location from Episode I eventually spiraled off in a different direction as I got bored with re-making something and started experimenting with different aesthetics. I wasn't happy with it as a remake, but once I took my own spin on it things came together.

    The map doesn't deviate significantly from Eggnog's original layout, except that I have switched the weapons to be mostly Covenant to keep with the theme. I've also added a few grenades and some extra spawns in areas I thought were appropriate.

    I was in a little bit of a time crunch to finish this for the competition and only really spent a few days putting it together, so the map is currently set up for Team Slayer and FFA only. I'll be updating it in the future with more gametypes, so keep an eye out.
    Ryley, Blaze, N3gat1veZer0 and 8 others like this.

Discussion

  1. DC Valorstrike

    DC Valorstrike Forerunner
    Senior Member

    Messages:
    262
    Likes Received:
    204
    Brah, this is what I'm talking about. Have not seen this type of Sangheili look down before!
     
    JurassicWeeMan and Pat Sounds like this.
  2. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Thanks dude! I wanted to do something with the Covenant pieces that wasn't your typical Covy starship map.
     
    DC Valorstrike likes this.
  3. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

    Messages:
    367
    Likes Received:
    425
    Fantastic art direction - well done! You nailed it
     
    DC Valorstrike and Pat Sounds like this.
  4. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Thanks man!
     
    JurassicWeeMan likes this.
  5. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Pat Sounds updated Midala with a new update entry:

    Update 1.5 - Destructible Statues and Aesthetic Tweaks

    Read the rest of this update entry...
     
    DC Valorstrike likes this.
  6. DisizNerDz

    DisizNerDz Legendary

    Messages:
    41
    Likes Received:
    22
    great looking map man, it's remind me a bit of star wars the fanthom menace , the naboo palace
     
    Pat Sounds likes this.
  7. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Thanks man! I actually used the palace from The Phantom Menace as inspiration, so that's why you're seeing similarities.
     
    DC Valorstrike likes this.
  8. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Not sure if I should be happy or sad about this...but there will obviously be an update coming soon. lol

    [​IMG]

    [​IMG]
     
  9. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Pat Sounds updated Midala with a new update entry:

    New Sangheili pieces, strongholds and feature videos!

    Read the rest of this update entry...
     
    #10 Pat Sounds, Dec 15, 2016
    Last edited: Dec 15, 2016
  10. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Pat Sounds updated Midala with a new update entry:

    Massive Visual and Performance Overhaul

    Read the rest of this update entry...
     
  11. Preacher001

    Preacher001 Ancient
    Senior Member

    Messages:
    1,598
    Likes Received:
    1,992
    After watching the gameplay video I can't help but feel that this is the right way to build a map for Halo 5's gameplay mechanics. Lovers of the mechanics may disagree as the map restricts movement in a way that 343 never does, but as someone who believes properly restricting movement improves gameplay I love this. You can still use all of your fancy thrust moves but their impact on gameplay is lessened, forcing players to consider how they traverse the map a little more.

    Oh, and it's pretty to boot.

    Nice work.
     
    Pat Sounds likes this.
  12. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Hey man, I missed your reply for a bit there but thanks for checking out the map and sharing your thoughts. Since this is built from a block out by @Egggnog , he's the one who should be getting the praise for the layout and smart gameplay choices. Big props to him, because his block out truly was great for the reasons you've outlined here...I just made it look nice. I'm glad you enjoy the map, it's always been one of my favorites. :yes:
     
    Preacher001 likes this.
  13. Preacher001

    Preacher001 Ancient
    Senior Member

    Messages:
    1,598
    Likes Received:
    1,992
    Nice. I loved the aesthetics. I really want to rebuild one of my maps in the Sangheili style but every time I try I quit soon after because I almost immediately run dry. That plus I think I've lost interest in forging. No time + no ideas + no friends to play with = no maps. Last time I got the urge to try again was after looking at this map. The attempt still sucked but thanks for the moment of inspiration.
     

Share This Page