MEMENTO

4v4 Capture the Flag
9.0

Map Description

  1. ArturBloodshot
    "The memory of those who have asserted their courage on this ancient structure will last through the ages."

    DESCRIPTION

    This map is an attempt to fill the gap between the old school and the new era Halo games. Trying to catch the essence of Halo CE mixed with the architecture of Halo 2 and the game mechanics of Halo 5, I present to you: Memento.

    Memento is a mirrored symmetrical map taking place on Installation 06 of the Halo Array, supporting 4v4 competitive games and FFA. In fact, it's a 1-1 scale remixed version of Halo 2 campaign mission Regret's underwater temple, adding some new aesthetics and technological assets while improving the layout for H5 gameplay. The map is emplaced on a snowy-frozen environment as a remembrance of Halo CE.



    Memento trailer video


    The Gravemind Community Memento gameplay (4:55)


    GAMEPLAY

    Each team's base features two energy shields that can be depleted and restored for offensive and defensive strategies, the switch is located at mid of each team's main room. The rest of the layout speaks by itself while being an exact remake of Halo 2's campaign. Just few improvements were added to adapt it to Halo 5 mechanics like two bridges (to join the lateral sides of the map while providing cover to the semi-open mid area) and the top of the bases were made playable to provide fire cover to each side of the bases and prevent spawn trapping inside the bases. Memento is founded on a Forerunner architecture, so weapons are in their majority Forerunner, but wanted to include some H2 basic weapons as the BR and the Plasma Rifle. The map supports every team based and FFA core gametypes like Slayer, CTF, Assault and Strongholds.

    [​IMG]
    Memento overview

    NOTES

    With lot of ideas sprouting on my mind, I wanted to accomplish the one I've always had the intention to do. Since the first time I played the Halo 2 campaign I noticed the great potential that Regret's underwater temple layout had, so I made it reality. Like I said before, I just didn't want to remake the building but to gave it a twist to create a nostalgic and full embracing ambience. While giving it all these characteristics, it creates a unique and awesome experience. I always want to offer a immersive experience for the players, so besides the layout it features an extraordinary work of lighting and effects like a working forerunner beam, flying sentinels, even Installation 06's monitor 16807 can be watched passing by.

    In the creation of Memento I took a serious design process which involves scouting the building on Halo 2's campaign mission in oder to get scales, aesthetic and geometry references, then I proceeded to model the layout on Sketchup using Halo 5 units. This last part saved me an incredibly amount of time because I already had the exact pieces I needed for the map geometry. The rest was the outcome of personal knowledge and research on Forerunner's architecture.

    [​IMG]
    Initial sketches / Model axonometric / Model perspective

    CREDITS

    Special thanks to @DC Valorstrike , The Gravemind Community members and my crew at Achievement Hunters for helping test this map for positive improvements based on feedback.

    Prefabs:
    Sentinel -by Spine Crush3r
    Closed Sentinel Entry -by @Ryouji Gunblade
    War Sphinx -by @K27R

    Hope everyone enjoys it! Any feedback you want to provide will be appreciable. AB out! :evil:

Recent Reviews

  1. D4rkDeath D4rkDeath
    9/5,
    I can't help but want to keep playing on this map! The layout is fantastic, the Guardian in the middle is amazing! The game play provides such a different experience every time you play the map!

    Layout 5/5
    Gameplay 5/5
    Aesthetics 4/5
    Creativity 4.5/5
    Immersion 4.5/5
  2. AIROY AIROY
    8/5,
    congratulations, very interesting setting, this is the only one made by me over the map which also bears a map with details of weapons and power-ups
  3. K27R K27R
    10/5,
    I'm extremely impressed by the trailer, the aesthetics, ArturBloodshot certainly has the right idea when it comes to how Firerunner environments should be (ie Classic, huge, glorious and mysterious - not Genesys style). Congratulations from me

Discussion

  1. GreyMuffinBass

    GreyMuffinBass Legendary
    Senior Member

    Messages:
    260
    Likes Received:
    373
    Excellent introduction trailer. That was the first time I've seen the comic-book style still shots of the fighting spartans idea. It gave me chills the first time watching it! XD It was so cool to see how you were panning through them like one of those new age car commercials showing action with still imagery. lol

    The map looks fun. VERY fun for CTF.
    I will play it with a proper lobby soon.
     
    #2 GreyMuffinBass, Oct 17, 2016
    Last edited: Oct 17, 2016
    ArturBloodshot likes this.
  2. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

    Messages:
    732
    Likes Received:
    1,323
    It's about time someone made a legit snowy-frozen environment to play in. Love the Forerunner architecture man. Great work!
     
    ArturBloodshot likes this.
  3. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

    Messages:
    367
    Likes Received:
    425
  4. Black Racher

    Black Racher Forerunner
    Senior Member

    Messages:
    212
    Likes Received:
    90
    Really cool, but I think you should change the location of some weapons. If you're blue, the SMG spawn is to your left, and if you're red, it's to your right. I think you should change that.

    This could also prevent people to catch the 2 BRs for example and allow to play in the map the same way without worry about where we spawn.
     
    ArturBloodshot likes this.
  5. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

    Messages:
    320
    Likes Received:
    343
    Thanks Grey! :D I wanted it to be epic, and I think it got better than my initial expectations.

    Hehe I did my homework to make those Forerunner structures. Glad you like them :p Thanks DireWolf!

    lol haha Thanks!

    Thanks for the suggestion Racher, but I think it works fine as it is because is a mirrored map. If it were totally symmetrical you would have a good point. :)
     
    JurassicWeeMan likes this.
  6. K27R

    K27R Legendary
    Forge Critic

    Messages:
    72
    Likes Received:
    49
    Haven't seen the map yet but already impressed. I hope everyone enjoys the War Sphinx

    EDIT: Seen the map. The frosty Forerunner architecture is good. The War Sphinx is in perfect position, you know like a nest type area for it. I'm a little disappointed some modifications were made to it, however I noticed the budget had reached its limit, so I understand some tweaks to the 150 piece War Sphinx were necessary in order to complete the map.
     
    #7 K27R, Oct 18, 2016
    Last edited: Oct 18, 2016
    ArturBloodshot likes this.
  7. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

    Messages:
    320
    Likes Received:
    343
    Hehe Thanks dude! :) Because is an almost perfect remake of Halo 2 Regret mission, I had to fill that nest while replacing the Prophet's hologram, so because the map features Forerunner architecture your War Sphinx came to my mind instantly. It fits incredibly on the rest of the map while standing out on some views.

    And yes, it's sad I had to adjust the number of objects because of the budget, but I tried to affect the less your original version. :)
     
  8. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

    Messages:
    320
    Likes Received:
    343
    ArturBloodshot updated MEMENTO with a new update entry:

    General Update

    Read the rest of this update entry...
     
  9. AlexVan123

    AlexVan123 Halo Customs

    Messages:
    278
    Likes Received:
    591
    Holy crap man! This looks awesome!
    I'm definitely gonna wanna take some time to look at this.
     
    ArturBloodshot likes this.
  10. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

    Messages:
    320
    Likes Received:
    343
    Thanks Alex! I hope it fulfills your heart with classic and epic Halo ambience.
     
  11. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

    Messages:
    320
    Likes Received:
    343
    ArturBloodshot updated MEMENTO with a new update entry:

    General Update

    Read the rest of this update entry...
     
  12. Ryouji Gunblade

    Ryouji Gunblade Legendary

    Messages:
    836
    Likes Received:
    1,269
    Uh, I noticed that closed sentinel entry prefab is actually mine. Terrakitty343 must've yoinked it from me. It wouldn't be the first time.

    Here's a link to it.
     
  13. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

    Messages:
    320
    Likes Received:
    343
    Thanks for the heads up and sorry for the misunderstood. I swear I searched for the oldest date of creation for that prefab. I just corrected it.
     
    #14 ArturBloodshot, Dec 29, 2016
    Last edited: Dec 29, 2016
    Ryouji Gunblade likes this.

Share This Page