Meltdown(Republished)

Infection

Map Description

  1. Mistercheif1171
    Unfortunately I cannot access my original forgehub account to update this map so this is a republished version of Meltdown. Not to be confused with my original version.

    "One single flood spore can destroy an entire species"-R'tas Vadum
    This city had been through it all- Earthquakes, Tornadoes, The covenant, Uprisings. But nothing could prepare it's inhabitants for what was to come.
    When The Prothet of Truth went through the portal to the ark, this was one of the many city's across the planet to gain a glimpse of the flood. The infection moved fast, before the government could contain it. The recent covenant attack left the city weak. The only solution to stop the flood was to glass the city before it was fully overrun. But there was something else.
    Triggering the core in the centre of the city to meltdown would destroy the city without risking areas close to it. They did so, and cleansed the flood before any further infection occurred.

    When I created Meltdown, I wanted a map that would function as an infection map and a BTB map. So I made two variations, this infection variant, and a BTB variant in the midst of the covenant attack.
    Infection 4-12 players (Recommended for the most fun!)

Discussion

  1. Mistercheif1171

    Mistercheif1171 Legendary

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    Mistercheif1171 updated Meltdown(Republished) with a new update entry:

    Construction site and aesthetic clean ups

    Read the rest of this update entry...
     
  2. Mistercheif1171

    Mistercheif1171 Legendary

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    Mistercheif1171 updated Meltdown(Republished) with a new update entry:

    Teleporter replacement and new weapons

    Read the rest of this update entry...
     
  3. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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  4. Mistercheif1171

    Mistercheif1171 Legendary

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    I just thought that because it's something that my play testers were frustrated at I should change it and document it. It was not my intention to post a pointless update. And the teleporter is always a point of frustration whenever me and my friends play this. It's too easily campable giving any survivor that grabs the DMR a guaranteed last man standing. But if it's pointless then I guess the teleporter can stay.
     

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