Mastery

Oddball

Map Description

  1. Buddy Jumps
    Mastery is my first hard jumping map in Halo 2: Anniversary. It includes a few of the hardest jumps, but in a very fair way. You can't die on this map if you stay on the course. There are no extremely long parts with an impossible jump at the end; the 'longest' obstacles
    consists of five jumps only.
    So you see, there is a bit of a philosophy that goes with this map. I wanted to make the hardest, but at the same time most fair jump map in Halo 2: Anniversary. The jumpers should be treated nicely on this map, there are several 'resting rooms' plus once you got an obstacle you'll never have to do it again. ;)
    Many people tend to make long sections with an endless repeating same obstacle, unforgiving jumps and killing grounds. They use these 'cheap' tricks - in my opinion - to make something very difficult. I didn't want to do that with this map, but at the same time I wanted it to be quite challenging. So I hope I found a good middle way.

    As nice as it all sounds, spring jumps are required on this map aswell as other jump techniques. You have to struggle along this temple structure with nothing but your jumping skills.
    Well... You could beat it with a friend if the map is too hard for you. Also you could go into Forge and check out the map's aesthetics, and try out some jumps here and there.

    Coming to an end I want to wish you sweet jumps and good luck on this map! :hot:

    --- The map is used with my 'Inveni!' oddball gametype ---​
    TheMurdockMan likes this.

Discussion

  1. Box Knows

    Box Knows Legendary
    Senior Member

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    Cheap tricks ;) Or that feeling of pressure :) But yes your map is extremely hard. I like both types of maps personally
     
    Just One Player likes this.
  2. Just One Player

    Just One Player Legendary

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    I see you agree with me about what some map creators deem "difficult", we claim to be unjust. Can't wait to check this out bro!
     
    Buddy Jumps likes this.
  3. Kurismic

    Kurismic Promethean
    Forge Critic Senior Member

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    Hopefully I can give this a go, looks really fun!
     
    Buddy Jumps and Just One Player like this.
  4. Luculent

    Luculent Legendary

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    Now I feel bad for making Overzealous on H5. Thanks :tedium:
     
  5. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    You're welcome. Kappa.png

    No need to feel bad about your own work, there is always room for improvement. I don't know your map, however, if you had the goal of making an extremely difficult jumping level and that's what you ended up with, then that is completely fine. Just don't expect a lot of people finding it enjoyable to play, that is all.

    Always try to innovate. I simply find putting the same ten objects in a row bland and boring. If you want people to remember your jumping maps, they have to look good, have a good flow, maybe a little story and overally be unique in terms of the interactions and play spaces you give the players.

    The jumping genre in Halo is quite a small niche, that is why I've always tried to make it more appealing to the majority of players (obviously, this map in particular is an exception and is aimed towards the highest level). Finding the middle way of rewarding players, not making them overly frustrated and at the same time trying to challenge their skills is quite a difficult task, which should not be taken lightly.

    At the end of the day, it's all about what you want to achieve with your work.
     
  6. Luculent

    Luculent Legendary

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    100% I hate maps that provide me with the same jumps over and over. I honestly think that if you make a jump map, you need to make it well. Mine’s got a lot of individually hard jumps, and the fact that the entire map is about as frustrating as “Getting Over It with Bennet Foddy” really doesn’t help. I’m tempted to make an easy version that has checkpoints, but the entire map is made to be done in one go. I only feel bad cuz the map is an absolute pain and my co-forger and I are the only ones that have beaten it.
     
  7. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    Well, do I know the people fit for the job, haha! They're always up for a challenge and are the best of the best at the moment.
    Without seeing the map, I obviously can't tell at what level you two are as far as jumping goes, however I'm sure it will be beaten in no time. Before evaluating how difficult your map might be, you should always try to get it to as many people as possible, and also to the best people possible in terms of skill. Otherwise you live in your own bubble not knowing the whole scale and with that actually fooling yourself with a false skill ceiling.

    Smokey Massacre, DHG Fireball and Ciren are off the top of my head excellent jumpers. There are more in that friend circle, but I don't know everyone with name anymore. I'll try it, too, with @Box Knows , if you want.

    Just send them a message saying you've got a very difficult jump map that only got beaten twice and that I recommended them to you. Also, you could ask them to invite their buddies, too, which in the end gives you an even bigger audience.
     
  8. Luculent

    Luculent Legendary

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    Sounds good, I did get quite a few people to test the map and everyone else was unsuccessful. I might have to ask them. I could also get a few of the best H5 jumpers I know to try it.
     

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