Magnetic

Slayer
9.0

Map Description

  1. Chronmeister
    Magnetic

    Players: 2-4
    Gametypes: Slayer
    Weapons: Sentinel Beam 120s, Plasma Pistol 90s, Brute Shot 120s 2 clips
    Powerups: Speed Boost 90s, Overshield 90s

    I have been wanting to make a Haven inspired map for a long time. I think this map captures a little bit of the same magic. I am likely to change some of the weapons or powerups after I get more tests in on it, but it is pretty good with its current offerings. Let me know what you think and please offer any feedback you may have.

    GT: Chronmeister
    Map: Magnetic
    Blaze and CL0WN FAC3 like this.

Recent Reviews

  1. Box Knows Box Knows
    9/5,
    The teleporters make for some awesome plays once you understand the layout. It was a solid map that required lots of teamwork to clean up kills and help keep each other alive. OS was in a perfect spot, I would like to see it spawn back faster though. I was not too big on the speed boost, but that could be just me not liking speed boost. It was fun overall.

Discussion

  1. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    I have been magnetized.
     
    Chronmeister likes this.
  2. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    I hope you can try this out soon. I think it offers a pretty different style of play in comparison to my other maps. Let me know what changes need to be made if you notice any problems. Thanks.
     
  3. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Looks hot Chron. I can't unsee the face in the last picture, though :p
     
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  4. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    I removed the problematic spawns on the outer low area. I still have two down there below the arches, but they are much less exposed. I also added a couple small 1/2 unit high ledges extending from teleporter exit room doors to the arches ( thanks for the suggestion Tyrant). I will likely be testing this a lot more in the coming weeks.
     
    #5 Chronmeister, Aug 4, 2015
    Last edited: Aug 7, 2015
  5. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    I removed the spawns from the triple "Haven" ramp areas that were causing the biggest issues. The only spawns on the map now are in the teleporter entrance rooms, the circular lower room where plasma pistol spawns, and below the arches in the cubbies next to the lower entrance to plasma pistol room. I am having more trouble with spawning on this map than any other for some reason. I'm sure it has something to do with how quickly you can move through the levels and move into a new set of sightlines. I don't really have many more places to go with my respawn options without changing the geometry.
     
  6. TheGodofForge

    TheGodofForge Legendary

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    I played this. Played great for 2v2, played just as good for 3v3. Some cases where I would have someone spawn right next to me, but that can easily be addressed.
     
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  7. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Yeah, I removed those really bad spawns at triple ramp. I had one semi questionable encounter on the current version when I spawned in the teleporter entrance room, but I think I can blame the game for that. I'll keep testing it to see if that one needs to be removed too.
     

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