So I've updated to include some additional cover to the lower base areas - basically to break up the line of sight to the other tower spawn. I felt that it would be too easy to see the opposing starting spawn at the beginning of the game.
Additionally, I have now added scripting to cycle the cargo crate backwards and forwards on the crane (something I intended for v1.0 but never got round to). This blocks line of site and foot access across the bridge every 30 seconds - I'm hoping this forces players to adapt their paths when they cross the map.
Let me know what you think of the changes