1. Moving crane and additional cover

    Fitzey Boy
    So I've updated to include some additional cover to the lower base areas - basically to break up the line of sight to the other tower spawn. I felt that it would be too easy to see the opposing starting spawn at the beginning of the game.

    Additionally, I have now added scripting to cycle the cargo crate backwards and forwards on the crane (something I intended for v1.0 but never got round to). This blocks line of site and foot access across the bridge every 30 seconds - I'm hoping this forces players to adapt their paths when they cross the map.

    Let me know what you think of the changes
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