Lorekeeper

1v1 Slayer
Tags:

Map Description

  1. Dunco
    These ancient grounds were once used to test the skills of the druids. Forgotten and lost, the temple walls now crumble, only held together by the magic that lingers within it's bones.

    Weapons:
    Needler - 2 clips 60 seconds
    Plasma Caster - 1 clip 45 seconds
    Sentinel Beam - 100% 45 seconds
    Damage Boost - 60 seconds
    Plasma Nades x2 30 seconds
    Splinter Nade x1 30 seconds

Discussion

  1. Connie

    Connie Catgirls Don't Cry
    Senior Member

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  2. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

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    Wow this is pretty cool looking
     
  3. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    I really love the theme. I was surprised when I saw this map played.
     
  4. GreyMuffinBass

    GreyMuffinBass Legendary
    Senior Member

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    excellent use of objects, I am very satisfied with the aesthetics in this one. I like druids and such too because I used to play a lot of fantasy games in my younger youth :p
     
  5. Lukz

    Lukz Legendary

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    This looks like a very nice map! Aesthetics are on point, and I'm sure it'd be a blast to play!
     
  6. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    This looks pretty sweet, @Dunco . I think this is awesome because it seriously looks like you were trying to do something fresh and different. I have to play on this and see how it checks out too!
     
  7. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Nice work man. The aesthetics look quite mystical. Really like the domes and bridge. I thought you would only make sewers for the rest of your life, but boy I'm glad I was mistaken ;)
     
  8. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  9. ZombieDyer

    ZombieDyer Legendary

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    but is there a sewer?
     
  10. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    sort of... around that central thing, there is water, but it kills you. Personally, I felt like that was too restrictive and made going around in a donut shape the main way to travel around. The result is that I spent most of a match playing chicken because you could see your oponent but didn't want to approach or go after him. I wonder if it's changed since I played it a couple weeks ago, but that was the main issue I had with it. Also, it was not clear to one player that someone could appear up top near those steps, suddenly. Dunco, maybe it could have more indication thta it is a receiver node?

    Otherwise, I agree that it is a fun and beautiful map
     

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