Long Lost Halo 3

Map Description

  1. Noah HInkle
    Enjoy!

Discussion

  1. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    The track looks really smooth. Reminds me of the old Halo 3 tracks. I guess that's intentional though haha.

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    @Noah HInkle

    Okay so i went in and ran the race and I have some feedback. Your lightmap is crazy high lol. Fun fact, you can turn off lightbake on all your emmisive pieces and save yourself some budget there. They look the same with it turned off.

    Your really high lightmap is what's causing the discoloration in your track.
     
    #2 Ascend Hyperion, Aug 2, 2017
    Last edited: Aug 2, 2017
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  2. Noah HInkle

    Noah HInkle Heroic

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    Very new to the forge in this game, honestly still learning the basics man lol
     
  3. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    Oh well damn really nice work on the track then. It's clean.

    Lightbake decides how an object receives light/ creates shadows. When it's on, the item consumes part of your budget. When you pass 100% your lighting quality starts to diminish.

    Emissive objects do not handle light any different with it turned off, but when on, it still consumes budget. The closer you can get to 100% in your case, the better.

    Lightbake is typically one of the the last options in the "Object Properties".
     
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  4. Noah HInkle

    Noah HInkle Heroic

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    Oh i see, this modern forge is a ***** sometimes, something thats gonna take some time to get used to. thanks for the feedback man.
     
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  5. Faulk Smash

    Faulk Smash Ancient
    Senior Member

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    Someone is cutting onions...

    Did you make this on 'Barrens' to give it a Sandbox vibe? If so, it worked, and that's just from watching the video you included. :)

    The large aesthetic pieces are a nice touch too. Going for a classic Halo 3 track layout only gives so much room for creativity, but you managed to stick a piece of nastolgia at every turn. :heart:
     
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  6. agony ZENITH

    agony ZENITH Legendary
    Senior Member

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    This looks great! Very smooth and nice!

    A tip with the lighting budget though, every terrain or rock piece I turn off the lighting on these objects so I can save the budget to the driving "road"
    Because it's mostly the part people paying attention to.
    I don't know if it's only me though but I always notice that :D
    You can use the light casting for advantage for these pieces ^^
    Though I did see there's a lot of blocks used here.

    But! there's four things I freaking like about this track
    The track, Logo, Helmet, and finally the forge hammer logo
    8/10 nice work. This is from what I've seen and played for myself ^^

    I'm giving you eight because it's a great excellent canvas to forge this track on and I understand It's hard to make more surrounding details with these kind of tracks and aesthetics!
     
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  7. Noah HInkle

    Noah HInkle Heroic

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    Thanks for the feedback man :)
     

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