1. V2.3 Final Draft

    ViciousSubtlety
    Change list:
    - BR tower revamp
    - Green room shortened and cleaned up
    - Completely redone lift tower with proper ramps, jumps, and square shape
    - Added video screens that project what game type is currently playing
    - Fixed lighting in sword room and library
    - Sniper tower face lift
    - Columns are now double the width allowing for more cover
    - Exploit spots removed
    - Fixed intro and outro cameras to support proper game modes
    - Removed duplicate pieces to free up budget
    - Switched light map...
  2. Name/fine tuning changes

    ViciousSubtlety
    Forgot about the name conflict with the BTB map remake of standoff. Last and final change will be the new name of 'Lockup'.

    CL:
    Bottom mid had a complete reconstruction to fit with the narrow blueprint of previous games. Green then needed to become more narrow to fit so they are now windows looking out to the rest of the map.

    Movement hitches around the map were identified and removed, along with some other minor bug fixes.

    Aesthetic updates were Library and the addition of screens with...
  3. V2.0 "Deadlock"

    ViciousSubtlety
    Changes:

    1. Upgraded ascetics
    2. Searchlights
    3. Sniper tower tweaks
    4. Lighting overhaul
  4. Reminiscent v1.1

    ViciousSubtlety
    Updated map is in my bookmark/file share now! Same name, version "v1.1" added to description. I'd like to thank everyone for the great feedback, keep it coming as the custom games get rolling this evening. Looking specifically for line of sight tweaks, spawn map, and overall gameplay.

    Change List:
    • Added jump from elbow to snipe 2
    • BR tower raised to accommodate back ramp
    • Lights added to each side of BR to facilitate open ramp to BR 3
    • Filled cosmetic holes down by elbow and...
    caseJackal likes this.