Lockout

4v4

Map Description

  1. Krinik
    A 1:1 remake of Lockout with the aim to stay as close to the original art style as possible. Made from scratch by building an alpha layout from memory, then tabbed between MCC and Infinite to get everything just right. Only a couple of compromises, some due to forge bugs.

    Supports all modes + bot play.

    Enjoy!

    Update: SCRIPTED THE SUPERBOUNCE OUTSIDE OF 3 STORY
    (595) Scripted a Superbounce for my Lockout - YouTube

    -duped and scaled walls to recolor indoor sections of window room, sword area, top lift, and bottom middle to be more faithful.
    -added location name volumes to every area
    -various bot nav improvements
    -adjusted some upper rock boundaries
    -retextured entranceway pillars to be more accurate
    -various art alignment improvements

    Showcase video: (590) Lockout in Halo Infinite 1:1 - flythrough - YouTube

    Hmu with feedback as I'm constantly updating the map :)
    GT: Just Krin
    Discord: Krinn#3017
    Nano and JurassicWeeMan like this.

Discussion

  1. FTG Insanity

    FTG Insanity Forerunner
    Senior Member

    Messages:
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    I really love what you did here aesthetically.
    The problem is that this map isn't truly set to scale.
    OG Halo 2 had a lower FOV which made everything on the map seem closer but the time to move from point a to b took longer than you'd think.
    There's also a few ledges that could use tweaking.
    I'm happy that other people are taking a stab at this beside Uneeq.
    I'm in the process of doing my own version but using H2A Lockdown as a guide to scaling.
    Might help out a bit :)
     
    Krinik likes this.
  2. Krinik

    Krinik Marine

    Messages:
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    My FoV is the same in both games brother. MCC lets you change your FoV to 120. Might help out a bit! So im pretty sure most things are 1:1. Like a said theres a few compromises, like bottom mid for example not being perfect.

    Good luck tho!
     

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