A 1:1 remake of Lockout with the aim to stay as close to the original art style as possible. Made from scratch by building an alpha layout from memory, then tabbed between MCC and Infinite to get everything just right. Only a couple of compromises, some due to forge bugs.
Supports all modes + bot play.
Enjoy!
Update: SCRIPTED THE SUPERBOUNCE OUTSIDE OF 3 STORY
(595) Scripted a Superbounce for my Lockout - YouTube
-duped and scaled walls to recolor indoor sections of window room, sword area, top lift, and bottom middle to be more faithful.
-added location name volumes to every area
-various bot nav improvements
-adjusted some upper rock boundaries
-retextured entranceway pillars to be more accurate
-various art alignment improvements
Showcase video: (590) Lockout in Halo Infinite 1:1 - flythrough - YouTube
Hmu with feedback as I'm constantly updating the map
GT: Just Krin
Discord: Krinn#3017